using Sirenix.OdinInspector; using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 演出点,等待ShowComponent收集 /// public class ShowPoint : MonoBehaviour { [LabelText("演出点名")] public string Name; [LabelText("演出点类型")] public E_ShowPointType ShowPointType; } /// /// 演出点类型 /// public enum E_ShowPointType { /// /// 角色 /// Character, /// /// 道具 /// Item, }