using UnityEngine; namespace GameWrapper.SimpleAudio { public class CmpSimpleAudioConfig : MonoBehaviour { public AnimationCurve m_volumeCurve = AnimationCurve.EaseInOut(0, 1, 26, 0); public float m_cameraCenterOffset = 36f; public float m_minSampleInterval = 0.15f; public int maxFramePlayCount = 1; } }