using UnityEngine; using UnityEngine.UI; public class UIVehicleHeadItemNode: UIHeadItemNodeBase { public Image Image_VehicleStatusBar; public Image Image_V_BattleHp; public Image Image_V_BattleArmor; //public Image Image_VehicleShadow; public Image Image_V_HeadPic; //public Image Image_V_profession; public Image Image_V_StateParalysis; public Image Image_V_MoraleStatusBar; //public Image Image_V_StatusBarBlue; //public Image Image_V_BattleMorale; public UIButtonEx Button_VehiclePicRect; public ButtonUpDrag ButtonUpDrag_VehiclePicRect; public Image Image_V_SkillCDFull; public Image Image_Selected; public Image Image_Order; public Image Image_BattleReady; public GameObject Content; }