public class MapEditorConstant { public const string MapEditorSettingPath = "Assets/Editor/MapEditor/Settings/MapEditorSettings.asset"; public const string MapEditorScene = "Assets/Scenes/LevelScene.unity"; public const string MapTemplatePrefab = "Assets/Editor/MapEditor/TGSMapTemplate.prefab"; public const string MapTileTexturePath = "Assets/Art/Textures/MapTool/HexagonTile.png"; public const string MapTile_MarkTexturePath = "Assets/Art/Textures/MapTool/HexagonTile_Mark.png"; public const string SortingLayerName = "Editor"; public const int OrderInLayer_Ground = 0; public const int OrderInLayer_TileMark = 1; }