namespace Gameplay.Unit.Data { public class UnitUIData { public GameUnit owner; public int uiIndex { get; set; } public bool isContinueLock { get; set; } public bool isNPC { get; set; } /// /// 是否显示撤离按钮 /// public bool showEvacuateBtn { get; set; } public UnitUIData(GameUnit owner) { this.owner = owner; } } }