using cfg.FunctionLockCfg;
using Gameplay.PopUp;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Gameplay.FunctionLock
{
///
/// 功能解锁UI弹窗
///
public sealed class FunctionUnlockPopUp : IPopUp
{
///
/// 解锁列表
///
private readonly List listCfg;
public E_PopUpTrigger TriggerType => E_PopUpTrigger.EnterFightSettleUI;
public int Priority => 0;
public FunctionUnlockPopUp()
{
listCfg = new();
}
public void AddFunctionUnlockCfg(DataFunctionLock cfg)
{
listCfg.Add(cfg);
}
public void Execute()
{
listCfg.Clear();
}
}
}