using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; using UnityEngine.UIElements; using Button = UnityEngine.UI.Button; using Image = UnityEngine.UI.Image; using Toggle = UnityEngine.UI.Toggle; using ScrollView = PhxhSDK.PhxhScrollView; using Framework; public class UI_CampController : UIWindow { //UI GameObj ///Auto Gen Start/// public Button Button_Back; public Button Button_back; public TMP_Text Text_Back; public Button Button_Home; ///Auto Gen End/// // Use this for initialization public override void OnInit() { //bind UI GameObj UI_CampBinder.GetComponents(this); RegisterEvent(); } private void RegisterEvent() { BindButton(Button_back, OnClickBack); BindButton(Button_Home, OnClickBack); } private void OnClickBack() { CampManager.Instance.ExitCamp(); } //invoke when open window protected override void OnShowWindow(object data = null) { } //invoke when reload window protected override void OnReloadWindow(object data = null) { } //invoke when close window protected override void OnHideWindow() { } }