using Gameplay.Bullet; namespace Gameplay.Buff { public class BuffEmitBulletToSelfCell : BaseBuff { private int _bulletId; protected override void _OnInit() { base._OnInit(); _bulletId = _TryGetIntParam(0); } protected override void _OnTrigger() { base._OnTrigger(); var cellIndex = owner.transData.cellIndex; BulletManager.instance.EmitBullet(_bulletId, cellIndex, owner); } } }