using System.ComponentModel; using Gameplay; using Gameplay.SubSystems; using Framework; using System; using cfg.CharacterCfg; using UnityEngine; public partial class SROptions { //[Category("增加指定角色")] 25/2/20 关闭DEBUGGER功能 //public int CfgId //{ // // get { return _cfgId; } // // set { _cfgId = value; } // //} //private int _cfgId= 100001; //[Category("增加指定角色")] 25/2/20 关闭DEBUGGER功能 //public int Clevel //{ // // get { return _cLevel; } // // set { _cLevel = value; } // //} private int _cLevel=1; //[Category("增加指定角色")] 25/2/20 关闭DEBUGGER功能 //public int BreakLv //{ // // get { return _toPoLv; } // // set { _toPoLv = value; } // //} private int _toPoLv = 1; //[Category("增加指定角色")] 25/2/20 关闭DEBUGGER功能 //public int AwakeLv //{ // // get { return _jueXingLv; } // // set { _jueXingLv = value; } // //} private int _jueXingLv=1; //[Category("增加指定角色")] 25/2/20 关闭DEBUGGER功能 //public void AddCharacter() //{ // CharacterDataInfo info=new CharacterDataInfo((uint)CfgId, (uint)Clevel, (uint)BreakLv,(uint)AwakeLv); // CharacterDataInfoManager.Instance.Add(info); //} //[Category("增加指定角色")] 25/2/20 关闭DEBUGGER功能 //public void AddAllCharacter() //{ // foreach (var characterAttri in TableManager.Instance.Tables.CharacterAttri.DataList) // { // CharacterDataInfo info=new CharacterDataInfo((uint)characterAttri.RoleID, (uint)Clevel, (uint)BreakLv,(uint)AwakeLv); // CharacterDataInfoManager.Instance.Add(info); // } //} //[Category("查看当前选中的Team内部的ID")] 25/2/20 关闭DEBUGGER功能 //public void PrintCurTeamSelectID() //{ // uint selectID = TeamManager.Instance.SelectID; // DebugUtil.LogError("当前选中的TeamManagerID: {0}", selectID); //} //[Category("快速创建默认队列")] 25/2/20 关闭DEBUGGER功能 //public void CreateDefaultTeam() //{ // Team team = TeamEditManager.Instance.GetTestTeam(); // TeamEditManager.Instance.SaveTeam(team); //} }