using cfg.ActorCfg; using Gameplay.Common; using Gameplay.Net; using NLDPB; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using UnityEngine; public partial class SROptions { [Category("玩家"), DisplayName("金币")] public int Gold { get { return (int)CategoryManager.Instance.GetItemCount(GLConfig.Inst.data.GoldItemId); } } [Category("玩家"), DisplayName("磁带")] public int Diamond { get { return (int)CategoryManager.Instance.GetItemCount(GLConfig.Inst.data.DiamondItemId); } } [Category("玩家"), DisplayName("信用点数")] public int CreditPoint { get { return (int)CategoryManager.Instance.GetItemCount(GLConfig.Inst.data.PurchaseDiamondID); } } [Category("玩家"), DisplayName("等级")] public int ActorLevel { get { DataActorLevel levelInfo = ActorLevelTableHelper.Instance.Get((int)Actor.Instance.Base.GetProp(ActorProp.Level)); var level = levelInfo.Level; return level; } } [Category("玩家"), DisplayName("指挥点数")] public int Stamina { get { return (int)CategoryManager.Instance.GetItemCount(GLConfig.Inst.data.EnergyPointID); } } [Category("玩家"), DisplayName("确认修改")] public void EditConfirm() { DebugUtil.Log("这里修改代码,编辑玩家信息"); } }