using System.Collections.Generic; using Framework; using Gameplay.Common; public partial class LegionManager { /// /// 头像路径列表 /// public static List HeadIconList = new() { "Assets/Art/UI/Texture/Icon/HeadPic/Icon_HeadPic_A00001.png", "Assets/Art/UI/Texture/Icon/HeadPic/Icon_HeadPic_A00002.png", "Assets/Art/UI/Texture/Icon/HeadPic/Icon_HeadPic_A00003.png", "Assets/Art/UI/Texture/Icon/HeadPic/Icon_HeadPic_A00004.png", "Assets/Art/UI/Texture/Icon/HeadPic/Icon_HeadPic_A00005.png", }; public static int GetHeadIndex(int index) { return index; } /// /// 反索引获取 /// /// /// public static int GetHeadListIdx(int index) { return index; } public static string GetLegionHeadPath(int idx, bool isRealIdx = false) { if (!isRealIdx) { } return idx < HeadIconList.Count ? HeadIconList[idx] : string.Empty; //return GLConfig.Inst.data.LegionHeadPicFrontPath; } public static int GetHeadListCount() { return HeadIconList.Count; } public static List GetHeadIconList() { return HeadIconList; } }