using cfg.ActorCfg;
using cfg.CharacterCfg;
using cfg.VehicleCfg;
using Framework;
using NLDPB;
namespace Gameplay.LegionBattle
{
///
/// 军团战角色数据
///
public sealed class LegionRoleData
{
///
/// 角色的id
///
public uint ID { get; private set; }
///
/// 等级
///
public int Level { get; private set; }
///
/// 图标
///
public string IconPath { get; private set; }
///
/// 职业类型
///
public Ejob Job { get; private set; }
///
/// 类型
///
public ItemType Type { get; private set; }
public LegionRoleData(uint id)
{
ID = id;
DataItem dataItem = TableManager.Instance.Tables.Item.Get((int)ID);
if (null == dataItem)
{
DebugUtil.LogError($"(军团战)没有ID为{ID}的角色或载具");
return;
}
Type = dataItem.Type;
switch (Type)
{
case ItemType.Character:
{
IconPath = CommonUtils.GetDefaultHeadPathByUid(ID);
DataCharacterAttri dataCharacterAttri = TableManager.Instance.Tables.CharacterAttri.Get((int)ID);
if (null != dataCharacterAttri)
Job = dataCharacterAttri.Job;
}
break;
case ItemType.Vehicle:
{
Job = Ejob.Job_Vehicle;
DataVehicle dataVehicle = TableManager.Instance.Tables.VehicleConfig.Get((int)ID);
if (null != dataVehicle)
Level = dataVehicle.VehicleLevel;
IconPath = CommonUtils.GetDefaultVehicleHeadPath(ID);
}
break;
}
}
public void CopyData(MSG_LB_Character data)
{
Level = (int)data.Level;
}
}
}