// // Generated by the protocol buffer compiler. DO NOT EDIT! // source: message_id.proto // #pragma warning disable 1591, 0612, 3021, 8981 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google.Protobuf.Reflection; using scg = global::System.Collections.Generic; namespace NLDMID { /// Holder for reflection information generated from message_id.proto public static partial class MessageIdReflection { #region Descriptor /// File descriptor for message_id.proto public static pbr::FileDescriptor Descriptor { get { return descriptor; } } private static pbr::FileDescriptor descriptor; static MessageIdReflection() { byte[] descriptorData = global::System.Convert.FromBase64String( string.Concat( "ChBtZXNzYWdlX2lkLnByb3RvEgdOTERfTUlEKtUcCgVNU0dJRBIICgROb25l", "EAASFAoQQ2x0X0d0X0hhbmRzaGFrZRABEhQKEEd0X0NsdF9IYW5kc2hha2UQ", "AhIUChBDbHRfR3RfSGVhcnRiZWF0EAMSFAoQR3RfQ2x0X0hlYXJ0YmVhdBAE", "EhUKEUd0X0NsdF9EaXNjb25uZWN0EAUSDwoLQ2x0X0xfTG9naW4QBhIVChFM", 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/// [pbr::OriginalName("Clt_L_Login")] CltLLogin = 6, /// /// login --> client 登录结果 /// [pbr::OriginalName("L_Clt_LoginResult")] LCltLoginResult = 7, /// /// game --> client 登录结果 /// [pbr::OriginalName("G_Clt_LoginResult")] GCltLoginResult = 9, /// /// game --> client 通用操作反馈 /// [pbr::OriginalName("G_Clt_OpResult")] GCltOpResult = 10, /// /// game --> client 基础数据 /// [pbr::OriginalName("G_Clt_ActorBase")] GCltActorBase = 11, /// /// game --> client 物品数据 /// [pbr::OriginalName("G_Clt_ActorItem")] GCltActorItem = 12, /// /// game --> client 角色数据 /// [pbr::OriginalName("G_Clt_ActorCharacter")] GCltActorCharacter = 13, /// /// client --> game 角色提升 /// [pbr::OriginalName("Clt_G_CharacterUpgrade")] CltGCharacterUpgrade = 14, /// /// game --> client 逻辑计数数据 /// [pbr::OriginalName("G_Clt_ActorLogic")] GCltActorLogic = 15, /// /// game --> client 任务数据 /// [pbr::OriginalName("G_Clt_ActorTask")] GCltActorTask = 16, /// /// client --> game 设置昵称 /// [pbr::OriginalName("Clt_G_SetNickname")] CltGSetNickname = 17, /// /// game --> client 关卡数据 /// [pbr::OriginalName("G_Clt_ActorLevel")] GCltActorLevel = 18, /// /// client --> game 进入关卡 /// [pbr::OriginalName("Clt_G_EnterLevel")] CltGEnterLevel = 19, /// /// client --> game 退出关卡个 /// [pbr::OriginalName("Clt_G_ExitLevel")] CltGExitLevel = 20, /// /// game --> client 抽奖数据 /// [pbr::OriginalName("G_Clt_ActorRaffle")] GCltActorRaffle = 21, /// /// client --> game 抽奖 /// [pbr::OriginalName("Clt_G_Raffle")] CltGRaffle = 22, /// /// game --> client 物品列表 /// [pbr::OriginalName("G_Clt_ItemList")] GCltItemList = 23, /// /// client --> game 领取章节宝箱 /// [pbr::OriginalName("Clt_G_GroupReward")] CltGGroupReward = 24, /// /// client --> game 载具升级 /// [pbr::OriginalName("Clt_G_VehicleUpgrade")] CltGVehicleUpgrade = 25, /// /// game --> client 玩家编组数据 /// [pbr::OriginalName("G_Clt_ActorTeam")] GCltActorTeam = 26, /// /// client --> game 创建队伍 /// [pbr::OriginalName("Clt_G_CreateTeam")] CltGCreateTeam = 27, /// /// client --> game 使用唯品 /// [pbr::OriginalName("Clt_G_UseItem")] CltGUseItem = 28, /// /// client --> game 测试初始化 /// [pbr::OriginalName("Clt_G_TestInit")] CltGTestInit = 29, /// /// client --> game 礼包码兑换 /// [pbr::OriginalName("Clt_G_GiftCode")] CltGGiftCode = 30, /// /// mail --> client 邮件简要信息 /// [pbr::OriginalName("Ml_Clt_MailInfo")] MlCltMailInfo = 31, /// /// client --> mail 请求邮件数据 /// [pbr::OriginalName("Clt_Ml_MailRequest")] CltMlMailRequest = 32, /// /// mail --> client 邮件数据 /// [pbr::OriginalName("Ml_Clt_MailData")] MlCltMailData = 33, /// /// client --> mail 打开邮件 /// [pbr::OriginalName("Clt_Ml_OpenMail")] CltMlOpenMail = 34, /// /// mail --> client 有新的全局邮件 /// [pbr::OriginalName("Ml_Clt_NewGlobalMail")] MlCltNewGlobalMail = 35, /// /// game --> client 登录key更新 /// [pbr::OriginalName("G_Clt_LoginKey")] GCltLoginKey = 36, /// /// client --> game 重新登录 /// [pbr::OriginalName("Clt_G_Relogin")] CltGRelogin = 37, /// /// client --> mail 领取邮件物品 /// [pbr::OriginalName("Clt_Ml_ClaimMailItems")] CltMlClaimMailItems = 38, /// /// client --> mail 删除邮件 /// [pbr::OriginalName("Clt_Ml_DeleteMail")] CltMlDeleteMail = 39, /// /// client --> game 领取任务奖励 /// [pbr::OriginalName("Clt_G_TaskClaim")] CltGTaskClaim = 40, /// /// client --> game 获取商店数据 /// [pbr::OriginalName("Clt_G_GetShopContent")] CltGGetShopContent = 41, /// /// game --> client 商店数据 /// [pbr::OriginalName("G_Clt_ShopDatas")] GCltShopDatas = 42, /// /// client --> game 购买商品 /// [pbr::OriginalName("Clt_G_ShopPurchase")] CltGShopPurchase = 43, /// /// game --> client 指挥官技能数据 /// [pbr::OriginalName("G_Clt_ActorPlayerSkill")] GCltActorPlayerSkill = 44, /// /// client --> game 升级指挥官技能 /// [pbr::OriginalName("Clt_G_PlayerSkillUpgrade")] CltGPlayerSkillUpgrade = 45, /// /// client --> game 设置PVP防守阵营 /// [pbr::OriginalName("Clt_G_SetDefenceTeamForPvp")] CltGSetDefenceTeamForPvp = 46, /// /// client --> manager 请求PVP数据 /// [pbr::OriginalName("Clt_Mg_PvpInformation")] CltMgPvpInformation = 47, /// /// game --> client PVP数据反馈 /// [pbr::OriginalName("G_Clt_PvpInformation")] GCltPvpInformation = 48, /// /// client --> game 开始PVP战斗 /// [pbr::OriginalName("Clt_G_PvpStart")] CltGPvpStart = 49, /// /// client --> game PVP战斗结果 /// [pbr::OriginalName("Clt_G_PvpResult")] CltGPvpResult = 50, /// /// game --> client 玩家pvp数据 /// [pbr::OriginalName("G_Clt_ActorPvp")] GCltActorPvp = 51, /// /// game --> client 防守数据 /// [pbr::OriginalName("G_Clt_PvpDefenceData")] GCltPvpDefenceData = 52, /// /// client --> manager 请求pvp排行榜 /// [pbr::OriginalName("Clt_Mg_PvpOrderList")] CltMgPvpOrderList = 53, /// /// manager --> client pvp排行榜数据 /// [pbr::OriginalName("Mg_Clt_PvpOrderListData")] MgCltPvpOrderListData = 54, /// /// client --> game 天井兑换 /// [pbr::OriginalName("Clt_G_PatioExchange")] CltGPatioExchange = 55, /// /// client --> game 请求内购 /// [pbr::OriginalName("Clt_G_InAppPurchase")] CltGInAppPurchase = 56, /// /// game --> client 玩家内购数据 /// [pbr::OriginalName("G_Clt_ActorPurchase")] GCltActorPurchase = 57, /// /// client --> game 道具兑换道具 /// [pbr::OriginalName("Clt_G_ExchangeItem")] CltGExchangeItem = 58, /// /// client --> game 新手引导进度 /// [pbr::OriginalName("Clt_G_NewGuideProgress")] CltGNewGuideProgress = 59, /// /// client --> game 设置形象id /// [pbr::OriginalName("Clt_G_SetHeadicon")] CltGSetHeadicon = 60, /// /// client --> game 购买音乐专辑 /// [pbr::OriginalName("Clt_G_BuyAlbum")] CltGBuyAlbum = 61, /// /// client --> game 请求防沉迷认证 /// [pbr::OriginalName("Clt_G_AdultAuth")] CltGAdultAuth = 62, /// /// client --> game 关卡扫荡 /// [pbr::OriginalName("Clt_G_LevelSweep")] CltGLevelSweep = 63, /// /// game --> client 跑马灯 /// [pbr::OriginalName("G_Clt_HorseLight")] GCltHorseLight = 64, /// /// client --> game 设置玩家属性 /// [pbr::OriginalName("Clt_G_SetActorBase")] CltGSetActorBase = 65, /// /// client --> game 检查字符串是否包含屏蔽字 /// [pbr::OriginalName("Clt_G_StringCheck")] CltGStringCheck = 66, /// /// client --> game 内购测试购买 /// [pbr::OriginalName("Clt_G_InAppPurchaseTest")] CltGInAppPurchaseTest = 67, /// /// client --> game 载具养成研发 /// [pbr::OriginalName("Clt_G_VehicleDevelopment")] CltGVehicleDevelopment = 68, /// /// client --> game 载具养成-购买涂装 /// [pbr::OriginalName("Clt_G_VehicleBuyPaint")] CltGVehicleBuyPaint = 69, /// /// client --> game 载具养成-装备涂装 /// [pbr::OriginalName("Clt_G_VehicleSetPaint")] CltGVehicleSetPaint = 70, /// /// login --> client 下发nld_token /// [pbr::OriginalName("L_Clt_NldToken")] LCltNldToken = 71, /// /// client --> legion 请求军团 /// [pbr::OriginalName("Clt_Lg_LegionList")] CltLgLegionList = 72, /// /// legion --> client 返回军团列表 /// [pbr::OriginalName("Lg_Clt_LegionListData")] LgCltLegionListData = 73, /// /// client --> legion 创建军团 /// [pbr::OriginalName("Clt_Lg_CreateLegion")] CltLgCreateLegion = 74, /// /// client --> legion 编辑军团 /// [pbr::OriginalName("Clt_Lg_UpdateLegion")] CltLgUpdateLegion = 75, /// /// client --> legion 加入军团 /// [pbr::OriginalName("Clt_Lg_JoinLegion")] CltLgJoinLegion = 76, /// /// client --> legion 审批加入军团 /// [pbr::OriginalName("Clt_Lg_ExamineJoinLegion")] CltLgExamineJoinLegion = 77, /// /// client --> legion 退出军团 /// [pbr::OriginalName("Clt_Lg_QuitLegion")] CltLgQuitLegion = 78, /// /// client --> legion 编辑军团信息 /// [pbr::OriginalName("Clt_Lg_UpdateMember")] CltLgUpdateMember = 79, /// /// client --> legion 开除成员 /// [pbr::OriginalName("Clt_Lg_DismissMember")] CltLgDismissMember = 80, /// /// legion --> client 获取我的军团详情 /// [pbr::OriginalName("Clt_Lg_GetMyLegionInfo")] CltLgGetMyLegionInfo = 81, /// /// legion --> client 军团Base /// [pbr::OriginalName("Lg_Clt_LegionBase")] LgCltLegionBase = 82, /// /// legion --> client 军团member /// [pbr::OriginalName("Lg_Clt_LegionMember")] LgCltLegionMember = 83, /// /// legion --> client 军团log /// [pbr::OriginalName("Lg_Clt_LegionLog")] LgCltLegionLog = 84, /// /// legion --> client 军团apply /// [pbr::OriginalName("Lg_Clt_LegionApply")] LgCltLegionApply = 85, /// /// client --> legion 获取军团部件 /// [pbr::OriginalName("Clt_Lg_LegionPart")] CltLgLegionPart = 86, /// /// client --> game 查看character消除红点 /// [pbr::OriginalName("Clt_G_CheckCharacter")] CltGCheckCharacter = 87, /// /// game --> client 玩家军团数据 /// [pbr::OriginalName("G_Clt_ActorLegion")] GCltActorLegion = 88, /// /// client --> legion 军团战报名 /// [pbr::OriginalName("Clt_Lg_LegionBattleSignUp")] CltLgLegionBattleSignUp = 89, /// /// client --> game 通行证领奖 /// [pbr::OriginalName("Clt_G_BattlePassReward")] CltGBattlePassReward = 91, /// /// client --> battle 进入军团战战场 /// [pbr::OriginalName("Clt_B_EnterLegionBattlefield")] CltBEnterLegionBattlefield = 92, /// /// client --> game 通行证购买等级 /// [pbr::OriginalName("Clt_G_BuyBattlePassLevel")] CltGBuyBattlePassLevel = 93, /// /// battle --> client 战场信息数据 /// [pbr::OriginalName("B_Clt_LegionBattlefieldInfo")] BCltLegionBattlefieldInfo = 94, /// /// battle --> client 军团战成员数据 /// [pbr::OriginalName("B_Clt_LegionBattlefield")] BCltLegionBattlefield = 95, /// /// legion --> client 通知用户加入军团 /// [pbr::OriginalName("Lg_Clt_JoinedLegion")] LgCltJoinedLegion = 96, /// /// legion --> client 通知用户被辞退 /// [pbr::OriginalName("Lg_Clt_LoseLegion")] LgCltLoseLegion = 97, /// /// client --> battle 进入军团战场成功 /// [pbr::OriginalName("Clt_B_EnterLegionBattlefieldOk")] CltBEnterLegionBattlefieldOk = 99, /// /// client --> battle 军团战指令 /// [pbr::OriginalName("Clt_B_LegionBattleCommand")] CltBLegionBattleCommand = 100, /// /// battle --> client 战场建筑数据 /// [pbr::OriginalName("B_Clt_LegionBattlefieldBuilding")] BCltLegionBattlefieldBuilding = 101, /// /// battle --> client 战场玩家数据 /// [pbr::OriginalName("B_Clt_LegionBattlefieldActor")] BCltLegionBattlefieldActor = 102, /// /// battle --> client 战场玩家数据更新 /// [pbr::OriginalName("B_Clt_LegionBattlefieldActorUpdate")] BCltLegionBattlefieldActorUpdate = 103, /// /// battle --> client 战场玩家指令 /// [pbr::OriginalName("B_Clt_LegionBattlefieldActorCommand")] BCltLegionBattlefieldActorCommand = 104, /// /// battle --> client 攻击开始 /// [pbr::OriginalName("B_Clt_LegionBattlefieldCombatStart")] BCltLegionBattlefieldCombatStart = 105, /// /// battle --> client 攻城结束 /// [pbr::OriginalName("B_Clt_LegionBattlefieldCombatEnd")] BCltLegionBattlefieldCombatEnd = 106, /// /// client --> battle 军团长指挥 /// [pbr::OriginalName("Clt_B_LegionBattleCaptainOrder")] CltBLegionBattleCaptainOrder = 107, /// /// client --> battle 军团长指挥 /// [pbr::OriginalName("B_Clt_LegionBattleCaptainOrder")] BCltLegionBattleCaptainOrder = 108, /// /// battle --> client 战场建筑数据更新 /// [pbr::OriginalName("B_Clt_LegionBattlefieldBuildingUpdate")] BCltLegionBattlefieldBuildingUpdate = 109, /// /// client --> battle 请求军团战战报 /// [pbr::OriginalName("Clt_B_LegionBattleLog")] CltBLegionBattleLog = 110, /// /// client --> battle 请求军团战战报 /// [pbr::OriginalName("B_Clt_LegionBattleLog")] BCltLegionBattleLog = 111, /// /// client --> legion 发布军团雇佣兵招募 /// [pbr::OriginalName("Clt_Lg_LegionPostHiring")] CltLgLegionPostHiring = 112, /// /// client --> legion 注册雇佣兵 /// [pbr::OriginalName("Clt_Lg_MercenarySignUp")] CltLgMercenarySignUp = 113, /// /// client --> legion 申请加入军团雇佣兵 /// [pbr::OriginalName("Clt_Lg_LegionMercenaryApply")] CltLgLegionMercenaryApply = 114, /// /// client --> legion 军团雇佣兵审批 /// [pbr::OriginalName("Clt_Lg_LegionMercenaryApprove")] CltLgLegionMercenaryApprove = 115, /// /// client --> legion 为军团招募雇佣兵 /// [pbr::OriginalName("Clt_Lg_LegionMercenaryHire")] CltLgLegionMercenaryHire = 116, /// /// client --> legion 请求所有招募信息 /// [pbr::OriginalName("Clt_Lg_LegionMercenaryHireDatas")] CltLgLegionMercenaryHireDatas = 117, /// /// client --> legion 返回所有招募信息 /// [pbr::OriginalName("Lg_Clt_LegionMercenaryHireDatas")] LgCltLegionMercenaryHireDatas = 118, /// /// client --> legion 请求所有已注册雇佣兵数据 /// [pbr::OriginalName("Clt_Lg_LegionMercenarySignUpDatas")] CltLgLegionMercenarySignUpDatas = 119, /// /// client --> legion 返回所有已注册雇佣兵数据 /// [pbr::OriginalName("Lg_Clt_LegionMercenarySignUpDatas")] LgCltLegionMercenarySignUpDatas = 120, /// /// battle --> client 军团战状态更新 /// [pbr::OriginalName("B_Clt_LegionBattleStatus")] BCltLegionBattleStatus = 121, /// /// client --> battle 退出军团战战场 /// [pbr::OriginalName("Clt_B_ExitLegionBattlefield")] CltBExitLegionBattlefield = 122, /// /// client --> battle 获取军团战编组数据 /// [pbr::OriginalName("Clt_B_GetLegionBattleTeams")] CltBGetLegionBattleTeams = 123, /// /// battle --> client 获取军团战编组数据 /// [pbr::OriginalName("B_Clt_GetLegionBattleTeams")] BCltGetLegionBattleTeams = 124, /// /// client --> battle 佣兵查找 /// [pbr::OriginalName("Clt_Lg_LegionMercenarySearch")] CltLgLegionMercenarySearch = 125, /// /// battle --> client 佣兵查找结果 /// [pbr::OriginalName("Lg_Clt_LegionMercenarySearch")] LgCltLegionMercenarySearch = 126, /// /// legion --> client 玩家雇佣兵详情 /// [pbr::OriginalName("Lg_Clt_LegionMercenaryActor")] LgCltLegionMercenaryActor = 127, /// /// client --> game 刷新商店商品(随机商店) /// [pbr::OriginalName("Clt_G_RefreshShop")] CltGRefreshShop = 128, /// /// legion --> battle 军团战结束 /// [pbr::OriginalName("B_Clt_LegionBattleEnd")] BCltLegionBattleEnd = 129, /// /// client --> game 月卡领取奖励 /// [pbr::OriginalName("Clt_G_ClaimMonthlyPassReward")] CltGClaimMonthlyPassReward = 130, /// /// legion --> client 请求军团佣兵数据 /// [pbr::OriginalName("Clt_Lg_LegionMercenaryDatas")] CltLgLegionMercenaryDatas = 131, /// /// legion --> client 军团佣兵数据 /// [pbr::OriginalName("Lg_Clt_LegionMercenaryDatas")] LgCltLegionMercenaryDatas = 132, /// /// legion --> client 格子数据 /// [pbr::OriginalName("B_Clt_LegionBattlefieldHexes")] BCltLegionBattlefieldHexes = 133, /// /// legion --> client 战斗记录 /// [pbr::OriginalName("B_Clt_LegionCombatRecords")] BCltLegionCombatRecords = 134, /// /// client --> game 签到 /// [pbr::OriginalName("Clt_G_Sign")] CltGSign = 135, /// /// client --> battle 锁定编组 /// [pbr::OriginalName("Clt_B_SetLegionBattleTeamLock")] CltBSetLegionBattleTeamLock = 137, /// /// client --> battle 选择编组 /// [pbr::OriginalName("Clt_B_SelectLegionBattleTeam")] CltBSelectLegionBattleTeam = 138, /// /// battle --> client 建筑积分 /// [pbr::OriginalName("B_Clt_LegionBattlefieldBuildingScore")] BCltLegionBattlefieldBuildingScore = 139, [pbr::OriginalName("MSGID_Max")] Max = 140, } #endregion } #endregion Designer generated code