using Cysharp.Threading.Tasks;
using Framework;
using Gameplay;
using Gameplay.Net;
using NLDPB;
using PhxhSDK;
using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using Button = UnityEngine.UI.Button;
using Image = UnityEngine.UI.Image;
using Toggle = UnityEngine.UI.Toggle;
#if SDK_TAPTAP
using TapSDK.Login;
#elif SDK_BILIBILI
using PhxhSDK.AOT.Bilibili;
#endif
public class UI_StartGameInterfaceController : UIWindow
{
enum LoginType
{
Account,
PhoneCode,
TapTap,
Bilibili,
#if UNITY_IOS
Apple,
#endif
}
#region UI_obj
//UI GameObj
///Auto Gen Start///
public Image Image_BgDark;
public Button Button_StartGame;
public Image Image_LoginBg;
public TMP_Text Text_AccountLogin;
public Button Button_AccountLogin;
public Image Image_YellowLine_Account;
public TMP_Text Text_VerifyCodeLogin;
public Button Button_VerifyCodeLogin;
public Image Image_YellowLine_VerifyCode;
public Button Button_Debug;
public TMP_InputField InputField_Account;
public Image Image_AccountIcon;
public TMP_InputField InputField_Password;
public Image Image_PasswordIcon;
public Toggle Toggle_RememberPassword;
public TMP_Text Text_RememberPassword;
public Toggle Toggle_Agreement_1;
public TMP_Text Text_Agreement_1;
public Button Button_UnLogin_1;
public Button Button_Login_1;
public TMP_InputField InputField_PhoneNumber;
public Image Image_PhoneIcon;
public TMP_InputField InputField_VerifyCode;
public Image Image_VerifyCodeIcon;
public Button Button_GetVerifyCode;
public Button Button_GetVerifyCodeCooling;
public Toggle Toggle_Agreement_2;
public TMP_Text Text_Agreement_2;
public Button Button_UnLogin_2;
public Button Button_Login_2;
public Button Button_AppleClick;
public Button Button_GoogleClick;
public Image Image_UpdateBg;
public Button Button_Confirm;
public Button Button_Cancle;
public Image Image_BottomLine;
public Button Button_UserCenter;
public Button Button_Notice;
public TMP_Text Text_UID;
public TMP_Text Text_Version;
public Image Image_DarkSide;
public Button Button_AgeTip;
///Auto Gen End///
///
/// TapTap登录按钮
///
private Button buttonTapTap;
///
/// Bilibili登录按钮
///
private Button buttonBilibili;
#endregion
#region UI_Class
class LoginWindow : UIGameObjectWrapper
{
public GameObject Root;
public GameObject VerifyCodeLoginPanel;
public Toggle Toggle_Agreement;
public TMP_InputField InputField_PhoneNumber;
public TMP_InputField InputField_VerifyCode;
public Button Button_GetVerifyCode;
public Button Button_GetVerifyCodeCooling;
public TMP_Text Text_Agreement;
public bool isTimer;
public Button Button_Login;
public Button Button_Debug;
public Button Button_AccountLogin;
public GameObject Image_line;
public Button Button_VerifyCodeLogin;
public GameObject AccountLoginPanel;
public TMP_Dropdown ServerSelecter;
public Image Image_YellowLine_Account;
public Image Image_YellowLine_VerifyCode;
public Toggle Toggle_RememberPassword;
public TMP_InputField InputField_Account;
public TMP_InputField InputField_Password;
public TMP_Text Text_Agreement_Account;
public Button Button_Login_Account;
public Toggle Toggle_Agreement_Account;
public Button AppleBtn;
public LoginWindow(GameObject root,
UnityAction PhoneNumberEdit,
UnityAction CodeEdit,
UnityAction AgreementAccept,
UnityAction PhoneCodeLogin,
UnityAction SendPhoneRequest) : base(root)
{
AccountLoginPanel = root.transform.Find("Image_LoginBg/AccountLogin").gameObject;
VerifyCodeLoginPanel = root.transform.Find("Image_LoginBg/VerifyCodeLogin").gameObject;
ServerSelecter = root.transform.Find("Image_LoginBg/ALDropdown").GetComponent();
Button_Debug = GetComponent("Image_LoginBg/Top/Button_Debug");
Button_AccountLogin = GetComponent("Image_LoginBg/Top/ImageBg/AccountLogin/Button_AccountLogin");
Image_line = FindObj("Image_LoginBg/Top/ImageBg/ImageBg (1)");
Button_VerifyCodeLogin = GetComponent("Image_LoginBg/Top/ImageBg/VerifyCodeLogin/Button_VerifyCodeLogin");
Toggle_Agreement = GetComponent("Image_LoginBg/VerifyCodeLogin/Mid/Info/Agreement/Toggle_Agreement_2");
Toggle_Agreement_Account = GetComponent("Image_LoginBg/AccountLogin/Mid/Info/Agreement/Toggle_Agreement_1");
Image_YellowLine_Account = GetComponent("Image_LoginBg/Top/ImageBg/AccountLogin/Button_AccountLogin/Image_YellowLine_Account");
Image_YellowLine_VerifyCode = GetComponent("Image_LoginBg/Top/ImageBg/VerifyCodeLogin/Button_VerifyCodeLogin/Image_YellowLine_VerifyCode");
Toggle_RememberPassword = GetComponent("Image_LoginBg/AccountLogin/Mid/Info/RememberPassword/Toggle_RememberPassword");
InputField_Account = GetComponent("Image_LoginBg/AccountLogin/Mid/Account/InputField_Account");
InputField_Password = GetComponent("Image_LoginBg/AccountLogin/Mid/Password/InputField_Password");
Button_Login_Account = GetComponent("Image_LoginBg/AccountLogin/Bottom/Button_Login_1");
Button_Login = GetComponent("Image_LoginBg/VerifyCodeLogin/Bottom/Button_Login_2");
Button_GetVerifyCode = GetComponent("Image_LoginBg/VerifyCodeLogin/Mid/VerifyCode/Button_GetVerifyCode");
Button_GetVerifyCodeCooling = GetComponent("Image_LoginBg/VerifyCodeLogin/Mid/VerifyCode/Button_GetVerifyCodeCooling");
InputField_PhoneNumber = GetComponent("Image_LoginBg/VerifyCodeLogin/Mid/Phone/InputField_PhoneNumber");
InputField_VerifyCode = GetComponent("Image_LoginBg/VerifyCodeLogin/Mid/VerifyCode/InputField_VerifyCode");
Text_Agreement = GetComponent("Image_LoginBg/VerifyCodeLogin/Mid/Info/Agreement/Text_Agreement_2");
Text_Agreement_Account = GetComponent("Image_LoginBg/AccountLogin/Mid/Info/Agreement/Text_Agreement_1");
AppleBtn = GetComponent("Image_LoginBg/Bottom/LogAccountNode/Button_AppleClick");
InputField_PhoneNumber.onValueChanged.AddListener(PhoneNumberEdit);
InputField_VerifyCode.onValueChanged.AddListener(CodeEdit);
Toggle_Agreement.onValueChanged.AddListener(AgreementAccept);
Toggle_Agreement_Account.onValueChanged.AddListener(AgreementAccept);
Button_Login.onClick.AddListener(PhoneCodeLogin);
Button_GetVerifyCode.onClick.AddListener(SendPhoneRequest);
Button_GetVerifyCode.interactable = false;
ServerSelecter = FindObj("Image_LoginBg/ALDropdown").GetComponent();
ServerSelecter.options.Clear();
var serverInfo = AppConfig.Instance.GetServerInfo();
if (serverInfo.Count <= 0)
{
return;
}
foreach (var item in serverInfo)
{
ServerSelecter.options.Add(new TMP_Dropdown.OptionData() { text = item.name });
}
var index = PlayerPrefs.GetInt("ServerIndex", 0);
if (index >= 0 && index < serverInfo.Count)
{
ServerSelecter.captionText.text = serverInfo[index].name;
ServerSelecter.value = index;
}
else
{
ServerSelecter.captionText.text = serverInfo[0].name;
ServerSelecter.value = 0;
}
SetLinkText(Toggle_Agreement, Text_Agreement);
SetLinkText(Toggle_Agreement_Account, Text_Agreement_Account);
#if !UNITY_IOS
AppleBtn.gameObject.SetActive(false);
#endif
bool hasShownBtn = false;
var btnParent = FindObj("Image_LoginBg/Bottom/LogAccountNode").transform;
foreach (Transform child in btnParent)
{
if (child.gameObject.activeSelf)
{
hasShownBtn = true;
break;
}
}
btnParent.parent.gameObject.SetActive(hasShownBtn);
if (!hasShownBtn)
{
AccountLoginPanel.transform.localPosition = new Vector3(0, 0, 0);
VerifyCodeLoginPanel.transform.localPosition = new Vector3(0, 0, 0);
}
}
public virtual void SetLoginType(LoginType loginType)
{
AccountLoginPanel.SetActive(loginType == LoginType.Account);
VerifyCodeLoginPanel.SetActive(loginType == LoginType.PhoneCode);
}
public virtual void CheckLoginButton(LoginType loginType, bool isToggled)
{
switch (loginType)
{
case LoginType.Account:
if (InputField_Account.text.Length > 0 && InputField_Password.text.Length > 0 && isToggled)
{
Button_Login_Account.gameObject.SetActive(true);
}
else
{
Button_Login_Account.gameObject.SetActive(false);
}
break;
case LoginType.PhoneCode:
if (InputField_PhoneNumber.text.Length > 0 && InputField_VerifyCode.text.Length > 0 && isToggled)
{
Button_Login.gameObject.SetActive(true);
}
else
{
Button_Login.gameObject.SetActive(false);
}
break;
}
}
public void CheckPhoneCodeButton()
{
if (InputField_PhoneNumber.text.Length == 11)
{
Button_GetVerifyCode.interactable = true;
}
else
{
Button_GetVerifyCode.interactable = false;
}
}
public async UniTask CoolingTimer()
{
int duration = 60;
isTimer = true;
Button_GetVerifyCode.gameObject.SetActive(false);
Button_GetVerifyCodeCooling.gameObject.SetActive(true);
while (duration > 0)
{
if (!isTimer)
{
duration = 0;
return;
}
Button_GetVerifyCodeCooling.GetComponentInChildren().text = duration + "s";
await UniTask.WaitForSeconds(1);
duration--;
}
Button_GetVerifyCode.gameObject.SetActive(true);
Button_GetVerifyCodeCooling.gameObject.SetActive(false);
}
protected void SetLinkText(Toggle agreement, TMP_Text text)
{
LinkText linkText = text.GetComponent();
if (linkText == null)
{
DebugUtil.Log("LinkText is null");
}
else
{
string url1 = "https://kedrgame.com/user_agreement.txt";
string url2 = "https://kedrgame.com/privacy_agreement.txt";
string url3 = "https://kedrgame.com/children_privacy_agreement.txt";
string content = string.Format(CommonUtils.GetLocalizeText("uilogin_AgreementText"), url1, url2, url3);
linkText.SetText(content);
}
linkText.SetOtherAreaClicked(() => agreement.isOn = !agreement.isOn);
}
public void SetDebugMode(bool isOn)
{
Image_line.gameObject.SetActive(isOn);
Button_AccountLogin.transform.parent.gameObject.SetActive(isOn);
ServerSelecter.gameObject.SetActive(isOn);
Button_Debug.gameObject.SetActive(false);
if (IsDevelopmentOrDebug())
{
Button_Debug.gameObject.SetActive(!isOn);
}
}
///
/// 检查当前构建是否为开发版本或调试版本。
///
/// 如果是开发或调试版本,则返回 true;否则返回 false。
bool IsDevelopmentOrDebug()
{
#if DEVELOPMENT_BUILD || DEBUG
return true;
#else
return false;
#endif
}
}
#endregion
LoginWindow curShownWindow;
LoginType loginType;
LoginData loginSaveData;
///
/// 确认登录后写入数据 (由于切换账号会清空本地数据,在这里做数据缓存)
///
LoginData tempSaveData;
bool loginOK = false;
int serverIndex = 0;
// deal with input data
public override void PreLoad(object data = null)
{
loginSaveData = StorageMgr.Instance.GetStorage("LoginData");
if (loginSaveData == null)
loginSaveData = new();
AppleLoginManager.Instance.SetCacheLoginInfo(loginSaveData.AppleAccessToken, loginSaveData.AppleID,
loginSaveData.AppleTimestamp);
}
public override async UniTask OnBack(object data = null)
{
await OnBackApp();
return true;
}
// Use this for initialization
public override void OnInit()
{
//bind UI GameObj
UI_StartGameInterfaceBinder.GetComponents(this);
buttonTapTap = GetComponent("TapTapBtn");
buttonBilibili = GetComponent("BilibiliBtn");
Button_AppleClick = GetComponent("UI_LoginWindow/Image_LoginBg/Bottom/LogAccountNode/Button_AppleClick");
curShownWindow = new(FindObj("UI_LoginWindow"), PhoneEdit, PhoneVerifyCodeEdit, OnAgreementAccept, OnPhoneCodeLoginClick, SendPhoneCodeRequest);
AudioManager.Instance.PlayAudio("bgm_login", AudioCriManager.EPlayType.Music, null, true);
var Button_AgeTip = GetComponent("Button_AgeTip");
#region EventManager
EventManager.Instance.Register(EventManager.EventName.RealNameVerifyCancel, OnCancelCurConnect);
EventManager.Instance.Register(EventManager.EventName.LoginComplete, OnLoginOK);
EventManager.Instance.Register(EventManager.EventName.LoginOut, OnLogoutComplete);
EventManager.Instance.Register(EventManager.EventName.PhoneCodeLoginSuc, OnPhoneCodeLoginSuc);
EventManager.Instance.Register(EventManager.EventName.PhoneCodeLoginFail, OnPhoneCodeLoginFailed);
EventManager.Instance.Register(EventManager.EventName.PhoneCodeRequsetFail, OnPhoneCodeRequestFailed);
EventManager.Instance.Register(EventManager.EventName.AppleVerifySuccess, OnNetVerifyAppleLoginSuccess);
EventManager.Instance.Register(EventManager.EventName.AppleLoginStateFail, OnCheckAppleLoginStateFail);
#endregion
#if LOGIN_PHONE // 使用手机登录界面
curShownWindow.SetDebugMode(false);
#else
curShownWindow.SetDebugMode(true);
#endif
HideLoginPanel();
var index = PlayerPrefs.GetInt("ServerIndex", 0);
serverIndex = index;
AppConfig.Instance.Select(index);
// 开发环境下的特殊处理
#if DEVELOPMENT_BUILD || DEBUG
SetupDebugServerSelector();
#endif
// ...
///
/// 设置开发环境下的服务器选择器
///
void SetupDebugServerSelector()
{
curShownWindow.ServerSelecter.gameObject.SetActive(true);
curShownWindow.ServerSelecter.onValueChanged.AddListener(OnServerSelected);
// ...
///
/// 处理服务器选择事件
///
/// 选中的服务器索引
void OnServerSelected(int selectedIndex)
{
DebugUtil.Log("选择服务器:" + selectedIndex);
AppConfig.Instance.Select(selectedIndex);
serverIndex = selectedIndex;
}
}
#region BindButton
BindButton(Button_AppleClick, AppleLogin);
BindButton(Button_AgeTip, OnAgeTipsClick);
BindButton(Button_AccountLogin, () => SetLoginType(LoginType.Account));
BindButton(Button_VerifyCodeLogin, () => SetLoginType(LoginType.PhoneCode));
BindButton(Button_Login_1, OnButtonLogin);
BindButton(Button_UserCenter, ShowLoginPanel);
BindButton(Button_Notice, OnNoticeClick);
BindButton(buttonTapTap, OnTapTapBtnClick);
//BindButton(buttonBilibili, OnBilibiliClick);
BindButton(Button_StartGame, OnStartGame);
#endregion
curShownWindow.Toggle_RememberPassword.onValueChanged.AddListener(OnRememberPassword);
curShownWindow.InputField_Account.onValueChanged.AddListener(AccountEdit);
curShownWindow.InputField_Password.onValueChanged.AddListener(PasswordEdit);
Text_Version.text = "version:" + Application.version;
Text_UID.gameObject.SetActive(false);
}
#if LOGIN_PHONE // 使用手机登录界面
///
/// 初始化登录窗口,根据当前环境选择调试或发布版本的登录窗口。
///
void InitializeLoginWindow()
{
if (IsDevelopmentOrDebug())
{
InitializeDebugLoginWindow();
}
else
{
curShownWindow = releaseLoginWindow;
}
}
///
/// 检查当前构建是否为开发版本或调试版本。
///
/// 如果是开发或调试版本,则返回 true;否则返回 false。
bool IsDevelopmentOrDebug()
{
#if DEVELOPMENT_BUILD || DEBUG
return true;
#else
return false;
#endif
}
///
/// 初始化调试登录窗口。设置当前显示窗口为发布登录窗口,并激活调试按钮。
/// 当调试按钮被点击时,切换当前窗口为调试登录窗口,并更新窗口的显示状态。
///
void InitializeDebugLoginWindow()
{
curShownWindow = releaseLoginWindow;
releaseLoginWindow.Button_debug.gameObject.SetActive(true);
releaseLoginWindow.Button_debug.onClick.AddListener(() =>
{
curShownWindow.IsScaleShow = false;
curShownWindow = debugLoginWindow;
curShownWindow.IsScaleShow = true;
});
}
#endif
///
/// 进入账号登录界面
///
///
void SetLoginType(LoginType type)
{
loginType = type;
Text_UID.gameObject.SetActive(false);
Button_StartGame.gameObject.SetActive(false);
Button_UserCenter.gameObject.SetActive(false);
Button_Notice.gameObject.SetActive(false);
curShownWindow.SetLoginType(loginType);
curShownWindow.IsScaleShow = true;
Image_LoginBg.gameObject.SetActive(true);
Image_UpdateBg.gameObject.SetActive(false);
switch (loginType)
{
case LoginType.Account://账号密码登录
curShownWindow.Image_YellowLine_Account.gameObject.SetActive(true);
curShownWindow.Image_YellowLine_VerifyCode.gameObject.SetActive(false);
curShownWindow.Toggle_RememberPassword.isOn = loginSaveData.rememberPassword;
curShownWindow.Toggle_Agreement_Account.isOn = loginSaveData.agreement;
curShownWindow.VerifyCodeLoginPanel.SetActive(false);
curShownWindow.AccountLoginPanel.SetActive(true);
if (loginSaveData.account != default)
{
curShownWindow.InputField_Account.text = loginSaveData.account;
}
if (loginSaveData.password != default && loginSaveData.rememberPassword)
{
curShownWindow.InputField_Password.text = loginSaveData.password;
}
else
{
curShownWindow.InputField_Password.text = string.Empty;
}
break;
case LoginType.PhoneCode://手机号验证码登录
curShownWindow.Image_YellowLine_Account.gameObject.SetActive(false);
curShownWindow.Image_YellowLine_VerifyCode.gameObject.SetActive(true);
curShownWindow.Toggle_Agreement.isOn = loginSaveData.agreement;
curShownWindow.CheckPhoneCodeButton();
break;
case LoginType.TapTap:
{
curShownWindow.IsScaleShow = false;
buttonTapTap.gameObject.IsScaleShow(true);
buttonBilibili.gameObject.IsScaleShow(false);
}
break;
case LoginType.Bilibili:
{
curShownWindow.IsScaleShow = false;
buttonTapTap.gameObject.IsScaleShow(false);
buttonBilibili.gameObject.IsScaleShow(true);
}
break;
default:
DebugUtil.LogError("SetLoginType error");
break;
}
curShownWindow.CheckLoginButton(loginType, loginSaveData.agreement);
}
void HideLoginPanel()
{
//Image_LoginBg.gameObject.SetActive(false);
curShownWindow.IsScaleShow = false;
buttonTapTap.gameObject.IsScaleShow(false);
buttonBilibili.gameObject.IsScaleShow(false);
Button_StartGame.gameObject.SetActive(true);
Button_Notice.gameObject.SetActive(true);
#if SDK_BILIBILI
Button_UserCenter.gameObject.SetActive(false);
#else
Button_UserCenter.gameObject.SetActive(true);
#endif
}
//invoke when destroy
public override void OnRelease()
{
base.OnRelease();
curShownWindow.isTimer = false;
EventManager.Instance.Unregister(EventManager.EventName.RealNameVerifyCancel, OnCancelCurConnect);
EventManager.Instance.Unregister(EventManager.EventName.PhoneCodeLoginFail, OnPhoneCodeLoginFailed);
EventManager.Instance.Unregister(EventManager.EventName.PhoneCodeRequsetFail, OnPhoneCodeRequestFailed);
EventManager.Instance.Unregister(EventManager.EventName.PhoneCodeLoginSuc, OnPhoneCodeLoginSuc);
EventManager.Instance.Unregister(EventManager.EventName.LoginComplete, OnLoginOK);
EventManager.Instance.Unregister(EventManager.EventName.LoginOut, OnLogoutComplete);
EventManager.Instance.Unregister(EventManager.EventName.AppleVerifySuccess, OnNetVerifyAppleLoginSuccess);
EventManager.Instance.Unregister(EventManager.EventName.AppleLoginStateFail, OnCheckAppleLoginStateFail);
AudioManager.Instance.StopAll();
AudioManager.Instance.ReleaseAllAudios();
//EventManager.Instance.Unregister(EventManager.EventName.NetError, ConnectNetError);
//EventManager.Instance.Unregister(Framework.EventManager.EventName.NetError, OnCancelCurConnect);
}
#region Button_Listener
void OnRememberPassword(bool isOn)
{
loginSaveData.rememberPassword = isOn;
}
void OnAgreementAccept(bool isOn)
{
loginSaveData.agreement = isOn;
curShownWindow.CheckLoginButton(loginType, loginSaveData.agreement);
}
void AccountEdit(string text)
{
loginSaveData.account = text;
curShownWindow.InputField_Password.text = string.Empty;
curShownWindow.CheckLoginButton(loginType, loginSaveData.agreement);
//CheckLoginButton();
}
void PasswordEdit(string text)
{
loginSaveData.password = text;
//CheckLoginButton();
curShownWindow.CheckLoginButton(loginType, loginSaveData.agreement);
}
void PhoneEdit(string text)
{
loginSaveData.phoneNumber = text;
//CheckLoginButton();
curShownWindow.CheckPhoneCodeButton();
}
void PhoneVerifyCodeEdit(string text)
{
//loginSaveData.verifyCode = text;
//CheckLoginButton();
curShownWindow.CheckLoginButton(loginType, loginSaveData.agreement);
}
///
/// 尝试登录
///
void OnButtonLogin()
{
if (!loginSaveData.rememberPassword)
{
loginSaveData.password = default;
}
loginSaveData.LoginByAccount = true;
tempSaveData = new(loginSaveData);//暂存登录数据
LoginAction();
BIManager.Instance.TrackEvent("login_check", new Dictionary
{
{"method",0 }//0表示手动输入登录
});
DebugUtil.Log("点击登录按钮,拉起加载图标遮挡");
}
///
/// 请求发送验证码
///
void SendPhoneCodeRequest()
{
curShownWindow.CoolingTimer().Forget();
PhoneVerifyTool.Instance.PhoneNumber = loginSaveData.phoneNumber;
PhoneVerifyTool.Instance.PhoneCodeWebRequest();
//isTimer = true;
}
///
/// 手机验证码登录
///
void OnPhoneCodeLoginClick()
{
tempSaveData = new(loginSaveData);//暂存登录数据
PhoneVerifyTool.Instance.PhoneNumber = loginSaveData.phoneNumber;
PhoneVerifyTool.Instance.HttpVerifyCode = curShownWindow.InputField_VerifyCode.text;
#if DEVELOPMENT_BUILD || DEBUG
PlayerPrefs.SetInt("ServerIndex", serverIndex);
#else
var serverInfos = AppConfig.Instance.GetServerInfo();
AppConfig.Instance.Select(serverIndex);
#endif
BIManager.Instance.TrackEvent("login_check", new Dictionary
{
{"method",0 }//0表示手动输入登录
});
Actor.Instance.StartLogin(NLDPB.LoginType.Phxhphone, loginSaveData.phoneNumber);
DebugUtil.Log("点击登录按钮,拉起加载图标遮挡");
}
///
/// TapTap登录
///
private void OnTapTapBtnClick()
{
#if SDK_TAPTAP
WaitingForServer.Instance.EventWaiting(WaitingForServer.EventName.TapTapLogin, false, false);
TapTapLogin.Instance.Logout();
Actor.Instance.StartLogin(NLDPB.LoginType.TapTap, "");
#endif
}
///
/// Bilibili登录
///
private void OnBilibiliClick()
{
#if SDK_BILIBILI
DebugUtil.Log("点击哔哩哔哩登录");
GSCSdkInterface.stopHeartbeat();
GSCSdkInterface.logout();
Actor.Instance.StartLogin(NLDPB.LoginType.BiliBili, "");
#endif
}
///
/// 服务器登录
///
void LoginAction()
{
#if DEVELOPMENT_BUILD || DEBUG
PlayerPrefs.SetInt("ServerIndex", serverIndex);
#else
var serverInfos = AppConfig.Instance.GetServerInfo();
AppConfig.Instance.Select(serverIndex);
#endif
Gameplay.Net.Actor.Instance.StartLogin(NLDPB.LoginType.Phxh, loginSaveData.account);
}
void PhoneAutoLogin()
{
PhoneVerifyTool.Instance.RefreshTokenTime = loginSaveData.AuthCodeUpdateTime;
PhoneVerifyTool.Instance.RefreshToken = loginSaveData.AuthCode;
PhoneVerifyTool.Instance.PhoneNumber = loginSaveData.phoneNumber;
PlayerPrefs.SetInt("ServerIndex", serverIndex);
DebugUtil.Log("已有手机号登录凭证,自动登录");
//OnPhoneCodeLoginClick();
BIManager.Instance.TrackEvent("login_check", new Dictionary
{
{"method",1 }//1表示自动登录
});
PhoneVerifyTool.Instance.RefreshTokenRequest((i, msg) =>
{
if (i == 0)
{
Actor.Instance.StartLogin(NLDPB.LoginType.Phxhphone, loginSaveData.phoneNumber);
}
else
{
CommonUtils.ShowMessageTips(msg);
loginSaveData.AuthCode = string.Empty;
loginSaveData.AuthCodeUpdateTime = 0;
StorageMgr.Instance.SyncForce = true;
SetLoginType(LoginType.PhoneCode);
}
});
}
void OnAgeTipsClick()
{
UI_AgeTipController.Open().Forget();
}
///
/// 苹果登录
///
private void AppleLogin()
{
if (!loginSaveData.agreement)
{
UITipsManager.ShowConfirmOne("登录提示", "请先勾选同意隐私协议", null);
return;
}
PlayerPrefs.SetInt("ServerIndex", serverIndex);
Actor.Instance.StartLogin(NLDPB.LoginType.Apple, "");
}
void ShowLoginPanel()
{
// 切换账户
AppleLoginManager.Instance.ClearAppleLoginInfo();
#if SDK_TAPTAP
SetLoginType(LoginType.TapTap);
#elif SDK_BILIBILI
SetLoginType(LoginType.Bilibili);
#else
if (loginSaveData.LoginByPhone)
{
SetLoginType(LoginType.PhoneCode);
}
else
{
SetLoginType(LoginType.Account);
}
#endif
}
async void OnNoticeClick()
{
await UI_NoticeController.Open();
}
private async void OnStartGame()
{
#if SDK_TAPTAP
try
{
TapTapAccount account = await TapTapLogin.Instance.GetCurrentTapAccount();
if (null == account)
ShowLoginPanel();
else
Actor.Instance.StartLogin(NLDPB.LoginType.TapTap, "");
}
catch (Exception e)
{
DebugUtil.LogError($"获取用户信息失败 {e.Message}");
}
return;
#endif
#if SDK_BILIBILI
try
{
DebugUtil.Log("点击哔哩哔哩登录");
GSCSdkInterface.androidCheckLogin();
await UniTask.WaitUntil(() => { return !GSCSdkInterface.CheckLoging; });
if (GSCSdkInterface.IsLogin)
{
DebugUtil.Log("已登录状态,进入游戏");
Actor.Instance.StartLogin(NLDPB.LoginType.BiliBili, "");
}
else
{
DebugUtil.Log("未登录状态,拉起登录界面");
OnBilibiliClick();//ShowLoginPanel();
}
}
catch (Exception e)
{
DebugUtil.LogError($"获取用户信息失败 {e.Message}");
}
return;
#endif
if (loginSaveData.LoginByPhone && loginSaveData.AuthCodeUpdateTime > DateTimeOffset.UtcNow.ToUnixTimeSeconds())//手机号Token自动登录
{
PhoneAutoLogin();
}
#if !LOGIN_PHONE
else if (loginSaveData.LoginByAccount && loginSaveData.rememberPassword && LoginController.Instance.AutoLogin)//保存有数据且为初次登录时尝试自动登录
{
DebugUtil.Log("已有账号密码,自动登录");
BIManager.Instance.TrackEvent("login_check", new Dictionary
{
{"method",1 }//1表示自动登录
});
LoginAction();
DebugUtil.Log("点击登录按钮,拉起加载图标遮挡");
}
else if (loginSaveData.LoginByAccount)
{
SetLoginType(LoginType.Account);
}
#endif
else if(loginSaveData.AppleLogin && AppleLoginManager.Instance.AppleLoginInfoIsExist() && !AppleLoginManager.Instance.CheckExpirationTime())
{
AppleLogin();
}
else
{
SetLoginType(LoginType.PhoneCode);
}
}
#endregion
#region RegisterEvent
void OnLoginOK()
{
//loginOK = true;
HideLoginPanel();
loginSaveData = StorageMgr.Instance.GetStorage("LoginData");
if (loginSaveData == null)
loginSaveData = new();
if (tempSaveData != null)
loginSaveData.SetData(tempSaveData);
if (loginSaveData.LoginByAccount)
{
loginSaveData.LoginByPhone = false;
}
StorageMgr.Instance.SyncForce = true;
Text_UID.gameObject.SetActive(true);
Text_UID.text = "UID: " + Actor.Instance.Base.GetProp(ActorProp.ActorId);
//BIManager.Instance.TrackEvent(BIManager.BI_GameStart, param: new System.Collections.Generic.Dictionary
//{
// {"login_finish" , 1 }
//});
#if SDK_TAPTAP || SDK_BILIBILI || OverseaDev
//TAPTAP不走自带实名认证
CloseWindow();
Actor.Instance.OnEnterGame();
#else
var adultStatus = (int)Actor.Instance.Logic.GetCount((uint)LogicID.AdultAuthStatus);
if (adultStatus == (int)AAStatus.AasNone)
{
DebugUtil.Log("未实名认证");
UI_NoticeWindowController.Open().Forget();
}
else if (adultStatus == (int)AAStatus.AasUnderEighteen && !CommonUtils.IsUnderagePlayTimeAllowed())
{
DebugUtil.Log("未成年时段限制");
WaitingForServer.Instance.EventClear();
}
else
{
CloseWindow();
Actor.Instance.OnEnterGame();
}
#endif
}
void OnLogoutComplete()
{
if (loginSaveData.LoginByPhone)
{
SetLoginType(LoginType.PhoneCode);
}
else
{
SetLoginType(LoginType.Account);
}
}
void OnCancelCurConnect()
{
if (LoginController.Instance.IsLogin)//需要断开连接
{
DebugUtil.Log("登出!断开连接");
Actor.Instance.OnDisConnect();
Actor.Instance.OnLogout();
}
ShowLoginPanel();
}
void OnPhoneCodeRequestFailed(string errorMsg)
{
CommonUtils.ShowMessageTips(errorMsg);
//isTimer = false;
curShownWindow.isTimer = false;
}
void OnPhoneCodeLoginSuc()
{
if (tempSaveData != null)
{
tempSaveData.AccessToken = PhoneVerifyTool.Instance.AccessTokenCode;
tempSaveData.AuthCode = PhoneVerifyTool.Instance.RefreshToken;
tempSaveData.AuthCodeUpdateTime = PhoneVerifyTool.Instance.RefreshTokenTime;
tempSaveData.ClearAccountLoginData();
tempSaveData.LoginByPhone = true;
tempSaveData.LoginByAccount = false;
}
else
{
DebugUtil.LogWarning("暂存登录数据为空!");
}
loginSaveData.AuthCode = PhoneVerifyTool.Instance.RefreshToken;
loginSaveData.AuthCodeUpdateTime = PhoneVerifyTool.Instance.RefreshTokenTime;
DebugUtil.Log("登录token:" + PhoneVerifyTool.Instance.AccessTokenCode);
DebugUtil.Log("验证码登录成功!保存登录凭证:" + loginSaveData.AuthCode);
}
void OnPhoneCodeLoginFailed(string errorMsg)
{
CommonUtils.ShowMessageTips(errorMsg);
}
///
/// 服务器验证苹果登录成功
///
private void OnNetVerifyAppleLoginSuccess(AppleLoginManager.AppleLoginInfo appleLoginInfo)
{
if (tempSaveData != null)
{
tempSaveData.ClearAccountLoginData();
tempSaveData.AppleLogin = true;
tempSaveData.AppleID = appleLoginInfo.AppleID;
tempSaveData.AppleAccessToken = appleLoginInfo.AccessTokenID;
tempSaveData.AppleTimestamp = appleLoginInfo.Timestamp.ToString();
}
loginSaveData.AppleID = appleLoginInfo.AppleID;
loginSaveData.AppleAccessToken = appleLoginInfo.AccessTokenID;
loginSaveData.AppleTimestamp = appleLoginInfo.Timestamp.ToString();
loginSaveData.AppleLogin = true;
StorageMgr.Instance.SyncForce = true;
DebugUtil.Log("苹果登录成功, 缓存用户ID:【{0}】, 过期时间:【{1}】, accessToken【{2}】", appleLoginInfo.AppleID,
appleLoginInfo.Timestamp, appleLoginInfo.AccessTokenID);
}
private void OnCheckAppleLoginStateFail()
{
if (tempSaveData != null)
{
tempSaveData.ClearAppleLoginData();
}
loginSaveData.ClearAppleLoginData();
StorageMgr.Instance.SyncForce = true;
DebugUtil.Log("苹果凭证失效, 清除缓存");
}
#endregion
class LoginData
{
///
/// 用账号密码成功登录
///
public bool LoginByAccount = false;
public string account;
public string password;
public bool rememberPassword;
///
/// 用手机验证成功登录
///
public bool LoginByPhone = false;
public string phoneNumber;
public string AccessToken;
///
/// 刷新凭证
///
public string AuthCode;
public long AuthCodeUpdateTime;
///
/// 苹果登录数据
///
public bool AppleLogin = false;
public string AppleAccessToken;
public string AppleID;
public string AppleTimestamp;
public bool agreement;
public LoginData()
{
}
public LoginData(LoginData loginData)
{
this.LoginByAccount = loginData.LoginByAccount;
this.LoginByPhone = loginData.LoginByPhone;
this.account = loginData.account;
this.password = loginData.password;
this.rememberPassword = loginData.rememberPassword;
this.agreement = loginData.agreement;
this.phoneNumber = loginData.phoneNumber;
this.AccessToken = loginData.AccessToken;
this.AuthCode = loginData.AuthCode;
this.AuthCodeUpdateTime = loginData.AuthCodeUpdateTime;
this.AppleLogin = loginData.AppleLogin;
this.AppleAccessToken = loginData.AppleAccessToken;
}
public void SetData(LoginData loginData)
{
this.LoginByAccount = loginData.LoginByAccount;
this.LoginByPhone = loginData.LoginByPhone;
this.account = loginData.account;
this.password = loginData.password;
this.rememberPassword = loginData.rememberPassword;
this.agreement = loginData.agreement;
this.phoneNumber = loginData.phoneNumber;
this.AccessToken = loginData.AccessToken;
this.AuthCode = loginData.AuthCode;
this.AuthCodeUpdateTime = loginData.AuthCodeUpdateTime;
this.AppleLogin = loginData.AppleLogin;
this.AppleAccessToken = loginData.AppleAccessToken;
}
public void ClearAccountLoginData()
{
LoginByAccount = false;
account = string.Empty;
password = string.Empty;
rememberPassword = false;
}
public void ClearAppleLoginData()
{
AppleLogin = false;
AppleAccessToken = string.Empty;
AppleID = string.Empty;
}
}
}
///
/// 用于记录登陆状态
///
public class LoginController : Singlenton
{
bool autoLogin = true;//第一次尝试自动登录
public bool AutoLogin
{
get { return autoLogin; }
}
bool isLogin = false;
public bool IsLogin
{
get { return isLogin; }
}
public LoginController()
{
autoLogin = true;
isLogin = false;
}
public void OnLogout()
{
//autoLogin = false;
isLogin = false;
}
public void OnLoginOK()
{
//autoLogin = false;//登录成功后关闭自动登录
isLogin = true;
//是否为新注册用户
int completeStepId = (int)Actor.Instance.Logic.GetCount((uint)LogicID.NewGuideProgress);
if (completeStepId == 0)
{
#if SDK_BILIBILI
GSCSdkInterface.createRole(Actor.Instance.Base.Nickname, Actor.Instance.Base.AccountID); // 创建角色
#endif
NetHelper.SaveGuideProgress(1);
#if SDK_TALKINGDATA
BIManager.Instance.SetUserProperty(TalkingDataProfileParamName.Name, Actor.Instance.Base.Nickname);
BIManager.Instance.TrackEvent(TalkingDataEventName.Register, null);
#endif
}
#if SDK_TALKINGDATA
BIManager.Instance.SetUserProperty(TalkingDataProfileParamName.Name, Actor.Instance.Base.Nickname);
BIManager.Instance.TrackEvent(TalkingDataEventName.Login, null);
#endif
#if SDK_BILIBILI
GSCSdkInterface.startHeartbeat();
GSCSdkInterface.notifyZone(Actor.Instance.Base.AccountID, Actor.Instance.Base.Nickname); // 通知区服
#endif
}
}