using System; using Framework; using Gameplay.Performance; using UnityEngine; public class TeamEditCameraObj: MonoBehaviour { private static TeamEditCameraObj _instance; public static TeamEditCameraObj Instance => _instance; public Camera teamEditCamera; private void Awake() { _instance = this; //PerformanceManager.instance.SetCameraAntialiasing(teamEditCamera); } private void OnDestroy() { _instance = null; } }