using System.ComponentModel; using Code.Scripts.Gameplay.Game; public partial class SROptions { [Category("任务")] [DisplayName("领取")] public void GetTaskReward() { TaskManager.Instance.ClaimTaskReward(TaskID); } private int _taskId = 301001; [Category("任务"), DisplayName("任务ID")] public int TaskID { get { return _taskId; } set { _taskId = value; } } //[Category("任务")] //[DisplayName("测试UI")] //public void SetUIShow() //{ // _uiShowState = !_uiShowState; // if (_uiShowState) // { // UIManager.Instance.ShowAllUI(); // return; // } // // UIManager.Instance.HideAllUI(); //} // //private bool _uiShowState = true; }