using System.Collections; using System.Collections.Generic; using UnityEngine; public class PremiumPVPHandle : PremiumHandle { protected override void OnPremiumStatusChanged(PremiumStatusChangedEvent eventData) { if (eventData.IsActivated) { if (eventData.PvpProtectionCount > 0) { gameObject.transform.localScale = Vector3.one; } else { //pvp保护次数耗尽 gameObject.transform.localScale = Vector3.zero; } } else { gameObject.transform.localScale = Vector3.zero; } } }