//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace cfg.BoundsCfg
{
public enum EBoundsTarget
{
///
/// 有该标签的己方
///
SameTag = 0,
///
/// 全体己方
///
AllSelfSide = 1,
///
/// 全体敌方
///
AllEnemySide = 2,
}
}