//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace cfg.BoundsCfg { public enum EBoundsTarget { /// /// 有该标签的己方 /// SameTag = 0, /// /// 全体己方 /// AllSelfSide = 1, /// /// 全体敌方 /// AllEnemySide = 2, } }