//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace cfg.CharacterCfg
{
public enum EShootMode
{
///
/// 点射模式
///
Burstfire = 0,
///
/// 连射模式
///
Rapidfire = 1,
}
}