//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace cfg.CharacterCfg
{
public enum Efaction
{
///
/// 所属势力1
///
Faction1 = 1,
///
/// 所属势力2
///
Faction2 = 2,
///
/// 所属势力3
///
Faction3 = 3,
///
/// 所属势力4
///
Faction4 = 4,
///
/// 所属势力5
///
Faction5 = 5,
///
/// 所属势力6
///
Faction6 = 6,
///
/// 所属势力7
///
Faction7 = 7,
///
/// 所属势力8
///
Faction8 = 8,
///
/// 所属势力9
///
Faction9 = 9,
///
/// 所属势力10
///
Faction10 = 10,
///
/// 所属势力11
///
Faction11 = 11,
}
}