//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace cfg.CharacterCfg { public enum Efaction { /// /// 所属势力1 /// Faction1 = 1, /// /// 所属势力2 /// Faction2 = 2, /// /// 所属势力3 /// Faction3 = 3, /// /// 所属势力4 /// Faction4 = 4, /// /// 所属势力5 /// Faction5 = 5, /// /// 所属势力6 /// Faction6 = 6, /// /// 所属势力7 /// Faction7 = 7, /// /// 所属势力8 /// Faction8 = 8, /// /// 所属势力9 /// Faction9 = 9, /// /// 所属势力10 /// Faction10 = 10, /// /// 所属势力11 /// Faction11 = 11, } }