//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg.MonsterCfg
{
public sealed partial class DataMonsterLevelUp : Bright.Config.BeanBase
{
public DataMonsterLevelUp(JSONNode _json)
{
{ if(!_json["Level"].IsNumber) { throw new SerializationException(); } Level = _json["Level"]; }
{ if(!_json["AttackLevelUpTemplate"].IsNumber) { throw new SerializationException(); } AttackLevelUpTemplate = _json["AttackLevelUpTemplate"]; }
{ if(!_json["HpLevelUpTemplate"].IsNumber) { throw new SerializationException(); } HpLevelUpTemplate = _json["HpLevelUpTemplate"]; }
{ if(!_json["ShieldLevelUpTemplate"].IsNumber) { throw new SerializationException(); } ShieldLevelUpTemplate = _json["ShieldLevelUpTemplate"]; }
{ if(!_json["DefenceLevelUpTemplate"].IsNumber) { throw new SerializationException(); } DefenceLevelUpTemplate = _json["DefenceLevelUpTemplate"]; }
PostInit();
}
public DataMonsterLevelUp(int Level, float AttackLevelUpTemplate, float HpLevelUpTemplate, float ShieldLevelUpTemplate, float DefenceLevelUpTemplate )
{
this.Level = Level;
this.AttackLevelUpTemplate = AttackLevelUpTemplate;
this.HpLevelUpTemplate = HpLevelUpTemplate;
this.ShieldLevelUpTemplate = ShieldLevelUpTemplate;
this.DefenceLevelUpTemplate = DefenceLevelUpTemplate;
PostInit();
}
public static DataMonsterLevelUp DeserializeDataMonsterLevelUp(JSONNode _json)
{
return new MonsterCfg.DataMonsterLevelUp(_json);
}
///
/// 等级
///
public int Level { get; private set; }
///
/// 怪物攻击成长模板
///
public float AttackLevelUpTemplate { get; private set; }
///
/// 怪物血量成长模板
///
public float HpLevelUpTemplate { get; private set; }
///
/// 怪物护盾成长模板
///
public float ShieldLevelUpTemplate { get; private set; }
///
/// 怪物防御成长模板
///
public float DefenceLevelUpTemplate { get; private set; }
public const int __ID__ = 2034283667;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary _tables)
{
PostResolve();
}
public void TranslateText(System.Func translator)
{
}
public override string ToString()
{
return "{ "
+ "Level:" + Level + ","
+ "AttackLevelUpTemplate:" + AttackLevelUpTemplate + ","
+ "HpLevelUpTemplate:" + HpLevelUpTemplate + ","
+ "ShieldLevelUpTemplate:" + ShieldLevelUpTemplate + ","
+ "DefenceLevelUpTemplate:" + DefenceLevelUpTemplate + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}