namespace Framework { public partial class EventManager { public enum EventName { None, // add your event name here //MainPanel EN_ShowAllCharacterSortType, EN_CharacterLevelUp, EN_ShowAllCharacterOpenDetailUI, EN_ShowAllCharacterFavorableUI, EN_ShowAllCharacterOpenBaseAttriUI, EN_UIControllCultivateMainInput, EN_UICultivateUIStateChange, ChangeMainPanelPoster, // level battle UnitDispose, LevelUnitBorn, LevelUnitSelect, LevelUnitUnSelect, LevelTimeIncrease, LevelCharacterArriveBlock, LevelBattleBegin, LevelComplete, LevelStageSuccess, LevelFail, LevelStarGoalComplete, LevelStarGoalFail, MapRuntimeBlockPropertyChange, //level Fight UI LevelFightStartChange, LevelFightUIStateChange, LevelFightUIHPInit, LevelFightUIPauseChange, LevelFightUIJustDie, LevelFightUIChangeStepOne, LevelSpeedChange, UICancelSkillPut, UI_USE_SKILL, UI_SKILL_CANCEL, UI_START_USE_SKILL, UI_END_USE_SKILL, // 剧情事件 STORY_CLICK_SCREEN, STORY_OPEN_CHOICE_UI, STORY_CHOICE_CLICK, STORY_START_AUTO_PLAY, SOTRY_STOP_AUTO_PLAY, SOTRY_PLAYER_TALK, STORY_PLAYER_TALK_HIDE, STORY_BLOCK_END, STORY_BLOCK_START, STORY_CLICK_SKIP, // 战斗中事件 INFIGHT_UNIT_READY, INFIGHT_UNIT_CELLINDEX_CHANGE, INFIGHT_UNIT_DEAD, INFIGHT_HPCHANGED, INFIGHT_MORALECHANGED, INFIGHT_SHIELDCHANGED, INFIGHT_UNIT_REMOVE, INFIGHT_GET_DAMAGED, // 使用EventDataDamageText INFIGHT_CHARACTER_START_RETREAT, // 角色开始逃跑 INFIGHT_CHARACTER_END_RETREAT, // 角色结束逃跑 INFIGHT_VEHICLE_DESTROY, // 载具死亡 INFIGHT_UP_VEHICLE, // 上车 INFIGHT_DOWN_VEHICLE, // 下车 INFIGHT_STATUS_CHANGED, // 状态改变 INFIGHT_BACK_PREPARE, // 从战斗中返回备战席-单独使用 INFIGHT_REBORN_UNIT, // 复活单位-单独使用 //--------- AI ------------ INFIGHT_CHARACTER_AI_CHAIN, //连锁 AI索敌时发送 INFIGHT_CHARACTER_AI_PROVOKE, INFIGHT_CHARACTER_AI_SPECIALBEHAVIOR, INFIGHT_ENTER_LOW_MORALE,// 进入压制状态 弃用 INFIGHT_EXIT_LOW_MORALE,// 退出压制状态 弃用 INFIGHT_MORALE_STATE_CHANGED, // 士气状态改变 使用 EDMoraleStateChange INFIGHT_SKILL_START_PAUSE, // 进入放技能暂停 INFIGHT_SKILL_END_PAUSE, // 退出放技能暂停 EFFECT_INST_FINISHED, // 特效创建完成 EFFECT_INST_RETURN, // 特效回收 INFIGHT_PLAYER_SKILL_READYUSE, // 准备释放指挥官技能 使用 EDReadyPlayerSkill INFIGHT_PLAYER_SKILL_RELEASE, // 释放指挥官技能摊手 使用 EDReleasePlayerSkill INFIGHT_PLAYER_SKILL_VIEW_TRIGGER, // 指挥官技能view触发事件 INFIGHT_SUMMON_CREATED, // 召唤物准备完成 ToFightModelDragEnd, ToFightModelDragSuc, //Level Client Server Interaction ServerResponseEnterLevel, ServerResponseExitLevel, NewLevelServerData, LevelServerDataDirty, LevelInfoChanged, ChapterInfoChange, LevelUnlock, //Net NetError, NetConnecting, NetConnected, NetHandshakeDone, NetLoginServerInfo, NetReloginAgain, NetOpResultError, //UI RedPointDataChange, DebugHeadRoleID, HideAllUIExcept, ShowAllUIHiden, ClearUIStack, UI_TeamInfoOpenOrClose, //Data AllConfigLoad, //抽卡 UIReturnRaffleResult, //编队 TeamEditCreateSucc, TeamUpdate, TeamEditModelCreate, TeamEditModelClear, TeamEditModelAllClear, TeamEditPreviewInit, TeamModified, TeamEditVehicleChoose, //新登录 EN_UINewLoginTips, //背包 ItemChange,//背包里有物品变动 //角色 GetNewCharacter,//获得新角色 //载具 VehecleUpgrade, //全局事件 Android_Click_Back, Android_Application_Quit, //邮件 HaveNewMail, ClaimMailGoods, MailStateChange, RequireMailRet, //礼包码 GiftCodeClaim, //商店 GetShopData, ShopBuyGoodsRet, //任务 UpdateAllTask, UpdateTaskCompleted, //签到 CheckNeedShowSignUp, //浮空信息 ShowMsg, //PVP OnPVPFightStart, OnPVPFightFinish, OnGetPVPInformationFromServer, OnGetPVPInformation, OnPVPFightDataSettlement, OnGetPVPRankInfo, /// /// 指挥官技能升级 /// CultivatePlayerSkillUpgrade, } } }