using UnityEngine; namespace GameWrapper.SimpleAudio { public class CmpSimpleAudioConfig : MonoBehaviour { public AnimationCurve m_volumeCurve = AnimationCurve.EaseInOut(0, 1, 30, 0); public float m_cameraCenterOffset = 36f; public float m_minSampleInterval = 0.2f; public int maxFramePlayCount = 3; } }