using System.Collections.Generic; using Cysharp.Threading.Tasks; using UnityEngine; using UnityEngine.SceneManagement; public enum AudioType { MUSIC, SOUND } namespace PhxhSDK { public class AudioMgrBase : Singlenton, IStart, IInitable, IUpdatable { private float _vol; private float _musicVol; private float _soundVol; protected Dictionary MusicAudio; protected Dictionary SoundsAudio; protected static Queue