using CodeStage.AntiCheat.ObscuredTypes;
namespace Gameplay.Common
{
public class UnitAliveData
{
public GameUnit owner;
///
/// 血量
///
public ObscuredInt currentHp;
///
/// 护甲值
///
public ObscuredInt currentShield;
///
/// 士气值
///
public ObscuredInt currentMorale;
public ObscuredInt maxHp;
public ObscuredInt maxShield;
public ObscuredInt maxMorale;
public UnitAliveData(GameUnit owner)
{
this.owner = owner;
}
public void Init()
{
currentHp = maxHp;
currentShield = maxShield;
currentMorale = maxMorale;
}
}
}