using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Gameplay.Common;
namespace Gameplay.Skill
{
using Gameplay.Character;
public class EventDataUseSkill
{
///
/// 使用技能的角色
///
public GameUnit sender;
///
/// 释放的cellIndex
///
public int pointCellIndex;
}
}