using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Gameplay.Summon { public static class ESummonLogicId { /// /// 临时帐篷 /// public const int TENT = 1; /// /// 地雷 /// public const int MINE = 2; /// /// 临时帐篷2,为1的升级版 /// public const int TENT2 = 3; /// /// 地雷2,为1的升级版 /// public const int MINE2 = 4; } }