using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Gameplay.Summon
{
public static class ESummonLogicId
{
///
/// 临时帐篷
///
public const int TENT = 1;
///
/// 地雷
///
public const int MINE = 2;
///
/// 临时帐篷2,为1的升级版
///
public const int TENT2 = 3;
///
/// 地雷2,为1的升级版
///
public const int MINE2 = 4;
}
}