using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Gameplay.Summon { public static class ESummonState { public const int None = 0; public const int Tent = 1; public const int MineIdle = 2; public const int WaitRemove = 3; public const int MineBoom = 4; public const int Tent2 = 5; public const int Mine2Idle = 6; public const int Mine2Boom = 7; } }