using System.Collections.Generic; using UnityEngine; namespace GameWrapper.UI.Common { public interface ICurrencyList { void SetInfo(GameObject root, List currencyIDList, List showPlusItemList, UI_CurrencyList.NumberType type, bool defaultShow = false); void Refresh(GameObject root); void Dispose(GameObject root); } public static class CurrencyServiceHandle { public static ICurrencyList CurrencyService { get; set; } } }