using TMPro; using UnityEngine; using UnityEngine.UI; public class UITaskNode : UINode { public Image imgBg; public Image imgCantGetBg; public Image imgClaimedBg; public TMP_Text txtTaskDesc; public TMP_Text txtTaskProcess; public Image imgTaskProcess; public Button btnClaim; public Button btnGoTo; public Button btnCantGet; public Button btnClaimed; public GameObject[] itemL; }