using Gameplay.Building.Data; using Gameplay.Unit; using Gameplay.Unit.Data; namespace Gameplay.Building { public abstract class UnitBuild : GameUnit { public EFightBuildType buildType { get; protected set; } = EFightBuildType.None; public UnitBuild(uint id, int troopId) : base(id, troopId, EGameUnitType.Building) { } } }