using System.Collections; using System.Collections.Generic; using Sirenix.OdinInspector; using UnityEngine; using UnityEngine.Serialization; public class PostProcessInstructor : MonoBehaviour { [LabelText("网格合并节点")] [ListDrawerSettings(AlwaysAddDefaultValue = false)] public List combinedRoots = new(); [LabelText("美术根节点")] public Transform art; [LabelText("地面")] public Transform ground; [LabelText("雾")] public Transform fog; [LabelText("后处理预制体")] public bool processPrefab; }