using System.Collections.Generic; using Gameplay.Skill; using Gameplay.Unit; namespace Gameplay.Character.Skill { public interface ISkillState { SkillHandle GetSkillHandle(); int GetSkillActionId(); List GetCacheEnemyUnits(); int cacheIndex { get; set; } bool readyPauseEnd { get; set; } bool readySkillEnd { get; set; } GameUnit GetOwner(); } }