using System; using System.Collections; using System.Collections.Generic; using Cysharp.Threading.Tasks; using TMPro; using UnityEngine; using UnityEngine.UI; using UnityEngine.UIElements; using Button = UnityEngine.UI.Button; using Image = UnityEngine.UI.Image; using Toggle = UnityEngine.UI.Toggle; using ScrollView = PhxhSDK.PhxhScrollView; using Framework; public class UI_ConfirmController : UIWindow { //UI GameObj ///Auto Gen Start/// public Button Button_Close; public Button Button_Cancel; public Button Button_Confirm; public TMP_Text Text_Content; public Image Image_TopBlackBar; public Image Image_BottomBlackBar; ///Auto Gen End/// private struct OpenData { public string title; public string content; public Action okFunc; public Action cancelFunc; } private OpenData _openData; public static async UniTask Open(string content, Action okFunc, Action cancelFunc, string okText, string cancelText) { return await UIManager.Instance.CreateAndOpenWindow(UINameConst.UI_Confirm, new OpenData() { //title = title, content = content, okFunc = okFunc, cancelFunc = cancelFunc }); } // deal with input data public override void PreLoad(object data = null) { } // Use this for initialization public override void OnInit() { //bind UI GameObj UI_ConfirmBinder.GetComponents(this); BindButton(Button_Confirm, _OnClickConfirm); BindButton(Button_Cancel, _OnClickCancel); BindButton(Button_Close, _OnClickClose); } //invoke when open window protected override void OnShowWindow(object data = null) { Text_Content.text = _openData.content; } //invoke when reload window protected override void OnReloadWindow(object data = null) { } //invoke when close window protected override void OnHideWindow() { } //invoke when destroy public override void OnRelease() { base.OnRelease(); } private void _OnClickClose() { CloseWindow(); } private void _OnClickConfirm() { _openData.okFunc?.Invoke(); CloseWindow(); } private void _OnClickCancel() { _openData.cancelFunc?.Invoke(); CloseWindow(); } }