using BehaviorDesigner.Runtime.Tasks; using Framework; using Gameplay.AI; using Gameplay.BT.Variables; using Gameplay.Character; using Gameplay.Unit; public class BTDefendWithinSight : Conditional { public SharedBattleInfo SharedBattleInfo; private bool _isBeingAttacked; private bool _isRegistered; private GameUnit _owner; private GameUnit _target; public override void OnStart() { if (!_isRegistered) { EventManager.Instance.Register(EventManager.EventName.INFIGHT_GET_DAMAGED_FOR_AI, OnDamaged); _isRegistered = true; _isBeingAttacked = false; } _owner = GameUnitManager.instance.infightUnits.Search(SharedBattleInfo.Value.ownerId); } private void OnDamaged(EventDataGetDamaged data) { if (data.owner.GetID() == _owner.GetID()) { _isBeingAttacked = true; _owner.statusData.isAttackActive = true; if (data.sender != null) { _target = _target != null ? _target = AIUtils.GetNearestGameUnit(data.owner, data.sender, _target) : _target = data.sender; _target = AIUtils.GetNearestGameUnit(data.owner, data.sender, _target); SharedBattleInfo.Value.theChosenOneId = _target.GetID(); } } } public override TaskStatus OnUpdate() { if (_owner == null) return TaskStatus.Running; AIUtils.ActiveAIAttack(_owner); // 有目标敌人 if (_owner.statusData.isAttackActive && _owner.controlData.targetEnemy != null) { _target = _owner.controlData.targetEnemy; SharedBattleInfo.Value.theChosenOneId = _owner.controlData.targetEnemy.GetID(); return TaskStatus.Success; } // 被攻击 if (_owner.statusData.isAttackActive && _isBeingAttacked && SharedBattleInfo.Value.theChosenOneId != Constants.INVALID_UINT_ID) { if (GameUnitManager.instance.infightUnits.Contains(SharedBattleInfo.Value.theChosenOneId)) { var enemy = GameUnitManager.instance.infightUnits.Search(SharedBattleInfo.Value.theChosenOneId); if (enemy != null && !enemy.statusData.isDead) { _target = enemy; return TaskStatus.Success; } } else { SharedBattleInfo.Value.theChosenOneId = Constants.INVALID_UINT_ID; } } // 如果目标都为空 寻找敌人 if (_owner.controlData.targetEnemy == null && _owner.controlData.followUnit == null) { var enemy = AIUtils.FindNearestEnemyInSightDistance(_owner); if (enemy != null) { _target = enemy; SharedBattleInfo.Value.theChosenOneId = enemy.GetID(); return TaskStatus.Success; } SharedBattleInfo.Value.theChosenOneId = Constants.INVALID_UINT_ID; return TaskStatus.Failure; } return TaskStatus.Running; } public override void OnEnd() { if (_isBeingAttacked) { EventManager.Instance.Unregister(EventManager.EventName.INFIGHT_GET_DAMAGED_FOR_AI, OnDamaged); _isRegistered = false; } } public override void OnBehaviorComplete() { EventManager.Instance.Unregister(EventManager.EventName.INFIGHT_GET_DAMAGED_FOR_AI, OnDamaged); _isRegistered = false; } }