using System.ComponentModel; using Framework; using Gameplay.Character; using Gameplay.Common; using Gameplay.Unit; public partial class SROptions { [Category("战斗"), DisplayName("强制显示地图格子")] public bool ForceShowMapCell { get { return CodeDefine.Fight.ForceEnableMapCell; } set { CodeDefine.Fight.ForceEnableMapCell = value; } } [Category("战斗"), DisplayName("跳过可移动单位占位等级检查")] public bool SkipMoveUnitStandLevelCheck { get { return CodeDefine.Fight.SkipMoveUnitStandLevelCheck; } set { CodeDefine.Fight.SkipMoveUnitStandLevelCheck = value; } } [Category("战斗"), DisplayName("一击逃跑")] public bool OneDamageRetreat { get { return CodeDefine.Fight.ONE_DAMAGE_RETREAT; } set { CodeDefine.Fight.ONE_DAMAGE_RETREAT = value; } } [Category("战斗"), DisplayName("禁止士气恢复")] public bool DisableMoraleRecover { get { return CodeDefine.Fight.DISABLE_MORALE_RECOVER; } set { CodeDefine.Fight.DISABLE_MORALE_RECOVER = value; } } [Category("战斗"), DisplayName("强制清空己方士气")] public void ClearSelfSideMorale() { ClearSideMorale(ETroopsId.Self); } [Category("战斗"), DisplayName("强制清空敌方士气")] public void ClearEnemySideMorale() { ClearSideMorale(ETroopsId.Enemy); } [Category("战斗"), DisplayName("使用玩家技能")] public void FakeUsePlayerSkill() { var fakeEventData = new EDReadyPlayerSkill() { playerSkillId = 91101 }; EventManager.Instance.Send(EventManager.EventName.INFIGHT_PLAYER_SKILL_READYUSE, fakeEventData); } [Category("战斗"), DisplayName("一击死亡-自己")] public bool oneDamageKillSelf { get { return CodeDefine.Fight.ONE_DAMAGE_KILL_SELF; } set { CodeDefine.Fight.ONE_DAMAGE_KILL_SELF = value; } } [Category("战斗"), DisplayName("一击死亡-敌人")] public bool oneDamageKillEnemy { get { return CodeDefine.Fight.ONE_DAMAGE_KILL_ENEMY; } set { CodeDefine.Fight.ONE_DAMAGE_KILL_ENEMY = value; } } public void ClearSideMorale(int sideType) { var oldOneDamageRetreat = OneDamageRetreat; OneDamageRetreat = true; var allUnits = GameUnitManager.instance.infightUnits.unitList; foreach (var unit in allUnits) { if (unit.commonData.troopId == sideType) { unit.TakeMoraleDamage(1, unit); } } OneDamageRetreat = oldOneDamageRetreat; } }