using Framework;
using System.Collections.Generic;
using System.Linq;
using cfg.LevelCfg;
using UnityEngine;
namespace Gameplay.Level
{
///
/// 关卡管理器
///
public partial class LevelManager
{
private const string LAST_FIGHT_LEVEL_PREFIX = "last_fight_level_";
///
/// 关卡信息字典
///
private Dictionary dicLevelInfo = new();
///
/// 章节信息字典
///
private Dictionary dicChapterInfo = new();
///
/// 关卡组信息字典,key:关卡组id,value:关卡组信息
///
private Dictionary dicLevelGroupInfo = new();
private readonly int[] _levelGroupTypeRedPointIDArray = new[] { 101, 102, 103 };
///
/// 章节类型字典
///
private Dictionary> dicChapterType = new();
public List ListLevelInfo
{
get { return dicLevelInfo.Values.ToList(); }
}
private void InitData()
{
RegisterEventData();
}
private void ReleaseData()
{
UnregisterEventData();
DisposeRedPointTree();
dicLevelInfo = null;
dicChapterInfo = null;
dicLevelGroupInfo = null;
}
private void RegisterEventData()
{
EventManager.Instance.Register(EventManager.EventName.AllConfigLoad, OnAllConfigLoad);
EventManager.Instance.Register(EventManager.EventName.NewLevelServerData, OnNewLevelServerData);
}
private void UnregisterEventData()
{
EventManager.Instance.Unregister(EventManager.EventName.AllConfigLoad, OnAllConfigLoad);
EventManager.Instance.Unregister(EventManager.EventName.NewLevelServerData, OnNewLevelServerData);
}
///
/// 加载配置
///
private void OnAllConfigLoad()
{
LoadAllLevel();
LoadAllLevelGroup();
LoadAllChapter();
ConstructRedPointTree();
}
///
/// 加载所有关卡
///
private void LoadAllLevel()
{
dicLevelInfo.Clear();
List listAllLevelConfig = TableManager.Instance.Tables.Level.DataList;
foreach (DataLevel config in listAllLevelConfig)
{
dicLevelInfo.Add(config.Id, new LevelInfo(config));
}
}
///
/// 加载所有章节
///
private void LoadAllChapter()
{
dicChapterInfo.Clear();
foreach (LevelGroupInfo levelGroupInfo in dicLevelGroupInfo.Values)
{
int chapterID = levelGroupInfo.ChapterID;
if (!dicChapterInfo.TryGetValue(chapterID, out ChapterInfo chapterInfo))
{
DataChapter config = TableManager.Instance.Tables.Chapter.Get(chapterID);
if (null != config)
{
chapterInfo = new ChapterInfo(config);
dicChapterInfo.Add(chapterID, chapterInfo);
}
else
DebugUtil.LogError($"找不到章节配置,id:{chapterID}");
}
chapterInfo?.AddLevelGroup(levelGroupInfo);
}
foreach (ChapterInfo chapterInfo in dicChapterInfo.Values)
{
LevelChapterType chapterType = chapterInfo.ChapterType;
if (!dicChapterType.TryGetValue(chapterType, out List list))
{
list = new();
dicChapterType.Add(chapterType, list);
}
list.Add(chapterInfo);
}
}
///
/// 加载所有关卡组信息
///
private void LoadAllLevelGroup()
{
dicLevelGroupInfo.Clear();
foreach (LevelInfo levelInfo in dicLevelInfo.Values)
{
int levelGroupID = levelInfo.LevelGroupID;
if (!dicLevelGroupInfo.TryGetValue(levelGroupID, out LevelGroupInfo levelGroupInfo))
{
DataLevelGroup config = TableManager.Instance.Tables.LevelGroupConfig.Get(levelGroupID);
if (null != config)
{
levelGroupInfo = new LevelGroupInfo(config);
dicLevelGroupInfo.Add(levelGroupID, levelGroupInfo);
}
else
DebugUtil.LogError($"找不到关卡组配置, id: {levelGroupID}");
}
levelGroupInfo?.AddLevel(levelInfo);
}
}
private void ConstructRedPointTree()
{
foreach (ChapterInfo chapterInfo in dicChapterInfo.Values)
{
int index = (int)chapterInfo.ChapterType;
if (index < 0 || index > _levelGroupTypeRedPointIDArray.Length)
{
DebugUtil.LogError($"index is out of range!index:{index}");
continue;
}
int redPointParentID = _levelGroupTypeRedPointIDArray[index];
chapterInfo.ConstructRedPointTree(redPointParentID);
}
}
private void DisposeRedPointTree()
{
foreach (ChapterInfo chapterInfo in dicChapterInfo.Values)
{
if (null != chapterInfo.RedPointNode)
RedPointManager.Instance.RemoveDynamicNode(chapterInfo.RedPointNode);
}
}
///
/// 新的关卡服务器数据
///
///
private void OnNewLevelServerData(int levelID)
{
LevelInfo levelInfo = GetLevelInfoByID(levelID);
levelInfo?.RefreshServerData(false);
}
///
/// 保存战斗关卡
///
///
private void SaveFightLevel(LevelInfo levelInfo)
{
if(null == levelInfo)
return;
LevelGroupInfo levelGroupInfo = levelInfo.LevelGroupInfo;
if(null == levelGroupInfo)
return;
ChapterInfo chapterInfo = levelGroupInfo.ChapterInfo;
if(null == chapterInfo)
return;
PlayerPrefs.SetInt(GetChapterTypeSaveKey(chapterInfo.ChapterType), levelInfo.ID);
}
private string GetChapterTypeSaveKey(LevelChapterType chapterType) => LAST_FIGHT_LEVEL_PREFIX + chapterType;
#region API
public void RefreshAllLevelInfo()
{
foreach (LevelInfo levelInfo in dicLevelInfo.Values)
{
levelInfo?.RefreshServerData(true);
}
}
public LevelInfo GetLevelInfoByID(int id)
{
if (!dicLevelInfo.TryGetValue(id, out var levelInfo))
{
DebugUtil.LogError($"找不到levelInfo,id:{id}");
}
return levelInfo;
}
public LevelGroupInfo GetLevelGroupInfoByID(int id)
{
if (!dicLevelGroupInfo.TryGetValue(id, out var chapterInfo))
{
DebugUtil.LogError($"找不到chapterInfo,id:{id}");
}
return chapterInfo;
}
public ChapterInfo GetChapterInfoByID(int id)
{
if (!dicChapterInfo.TryGetValue(id, out var levelGroupInfo))
{
DebugUtil.LogError($"找不到levelGroupInfo,id:{id}");
}
return levelGroupInfo;
}
public List GetAllChapterInfo()
{
return dicChapterInfo.Values.ToList();
}
///
/// 根据章节类型获取章节信息
///
///
///
public void GetChapterInfosByType(LevelChapterType type, ref List listChapterInfo)
{
listChapterInfo ??= new();
listChapterInfo.Clear();
foreach (ChapterInfo chapterInfo in dicChapterInfo.Values)
{
if (chapterInfo.ChapterType == type)
listChapterInfo.Add(chapterInfo);
}
}
public List GetAllLevelInfo()
{
return dicLevelInfo.Values.ToList();
}
public List GetAllLevelGroupInfo()
{
return dicLevelGroupInfo.Values.ToList();
}
///
/// 获取某种关卡类型的最新进度
///
///
///
public LevelInfo GetLatestLevelInfo(LevelChapterType type)
{
if (dicChapterType.TryGetValue(type, out var list))
{
ChapterInfo latestChapterInfo = list.Where(chapterInfo => !chapterInfo.IsLock).ToList()[^1];
if (null == latestChapterInfo)
return null;
List allUnlockLevels = latestChapterInfo.AllLevelInfo.Where(level => !level.IsLock).ToList();
allUnlockLevels.Sort((a, b) => a.ID.CompareTo(b.ID));
return allUnlockLevels[^1];
}
return null;
}
//获取某种关卡类型上一次战斗的关卡
public LevelInfo GetLastFightLevelInfo(LevelChapterType type)
{
var key = GetChapterTypeSaveKey(type);
if (!PlayerPrefs.HasKey(key))
{
return null;
}
var levelID = PlayerPrefs.GetInt(key);
var levelInfo = GetLevelInfoByID(levelID);
return levelInfo;
}
///
/// 根据关卡ID获取关卡所属章节类型
///
///
///
public LevelChapterType GetLevelChapterType(int levelID)
{
if (!dicLevelInfo.ContainsKey(levelID))
{
DebugUtil.LogError("error level ID! ");
return LevelChapterType.Main;
}
var levelInfo = GetLevelInfoByID(levelID);
int levelGroupID = levelInfo.LevelGroupID;
DataLevelGroup config = TableManager.Instance.Tables.LevelGroupConfig.Get(levelGroupID);
DataChapter chapterCfg = TableManager.Instance.Tables.Chapter.Get(config.ChapterID);
var chapterInfo = new ChapterInfo(chapterCfg);
return chapterInfo.ChapterType;
}
///
/// 判断关卡是否解锁
///
///
///
public bool CheckLevelUnlock(int levelID)
{
var levelInfo = GetLevelInfoByID(levelID);
if(levelInfo == null)
{
DebugUtil.LogError($"cant find levelInfo,id:{levelID}");
return false;
}
return !levelInfo.IsLock;
}
public string LevelIDToNum(int levelID)
{
var levelInfo = GetLevelInfoByID(levelID);
if(levelInfo == null)
{
DebugUtil.LogError($"cant find levelInfo,id:{levelID}");
return string.Empty;
}
return levelInfo.ChapterIndex + "-" + levelInfo.LevelIndex;
}
public string LevelIDToName(int levelID)
{
var levelInfo = GetLevelInfoByID(levelID);
if (levelInfo == null)
{
DebugUtil.LogError($"cant find levelInfo,id:{levelID}");
return string.Empty;
}
return levelInfo.Name;
}
public string GetLevelNum(LevelInfo info)
{
if (info == null)
{
DebugUtil.LogError("info is null");
return string.Empty;
}
return info.ChapterIndex + "-" + info.LevelIndex;
}
public string GetLevelName(LevelInfo info)
{
if (info == null)
{
DebugUtil.LogError("info is null");
return string.Empty;
}
return info.Name;
}
#endregion
}
}