using System.Collections; using System.Collections.Generic; using TMPro; using Framework; using UnityEngine; using UnityEngine.UI; using UnityEngine.UIElements; using Button = UnityEngine.UI.Button; using Image = UnityEngine.UI.Image; using Toggle = UnityEngine.UI.Toggle; using ScrollView = PhxhSDK.PhxhScrollView; public class UIDefeatGameBinder { public static void GetComponents(UIDefeatGameController window) { window.Image_FailedBG = window.GetComponent("Image_FailedBG"); window.Image_Tip = window.GetComponent("Image_FailedBG/Image_Tip"); window.Text_Failed = window.GetComponent("Image_FailedBG/Text_Failed"); window.Text_FightTime = window.GetComponent("Image_FailedBG/Text_FightTime"); window.Image_Clock = window.GetComponent("Image_FailedBG/Text_FightTime/Image_Clock"); window.Text_Time = window.GetComponent("Image_FailedBG/Text_FightTime/Text_Time"); window.Image_PhysicalPower = window.GetComponent("Image_FailedBG/Image_PhysicalPower"); window.Text_PPNum = window.GetComponent("Image_FailedBG/Image_PhysicalPower/Text_PPNum"); window.Text_PhysicalPowerBack = window.GetComponent("Image_FailedBG/Image_PhysicalPower/Text_PhysicalPowerBack"); window.Text_FailedDescribe0 = window.GetComponent("Image_FailedBG/Text_FailedDescribe0"); window.Text_FailedDescribe1 = window.GetComponent("Image_FailedBG/Text_FailedDescribe1"); window.Text_FailedDescribe2 = window.GetComponent("Image_FailedBG/Text_FailedDescribe2"); window.Image_AccountLogo = window.GetComponent("Image_FailedBG/Image_AccountLogo"); window.Button_Continue = window.GetComponent