using Framework; using PhxhSDK; using UnityEngine; public class AppManager: Singlenton, IInitable { public void Init() { EventManager.Instance.Register(EventManager.EventName.Android_Application_Quit, _OnAndroidBack); } public void Release() { EventManager.Instance.Unregister(EventManager.EventName.Android_Application_Quit, _OnAndroidBack); } private void _OnAndroidBack() { #if UNITY_ANDROID Application.Quit(); #endif } }