////////////////////////////////////////////////////////////////////////// // // 文件:Assets/Code/Scripts/Gameplay/Net/Client/NetHelper.cs // 作者:Xoen Xie // 时间:2023/07/19 // 描述:网络相关接口 // 说明: // ////////////////////////////////////////////////////////////////////////// using NLDPB; namespace Gameplay.Net { public static class NetHelper { // 发送服务器消息,请求角色养成 public static void CharacterUpgrade(uint nCharacterID, UpgradeType type, uint nTargetLevel) { MSG_Clt_G_CharacterUpgrade msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltGCharacterUpgrade) as MSG_Clt_G_CharacterUpgrade; msg.mPB.CharacterId = nCharacterID; msg.mPB.UpgradeType = (uint)type; msg.mPB.TargetLevel = nTargetLevel; NetManager.Instance.mClient.SendMessage(msg); } // 进入关卡 public static void EnterLevel(uint nLevelID, uint nTeamIndex) { MSG_Clt_G_EnterLevel msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltGEnterLevel) as MSG_Clt_G_EnterLevel; msg.mPB.LevelId = nLevelID; msg.mPB.TeamIndex = nTeamIndex; NetManager.Instance.mClient.SendMessage(msg); } // 退出关卡,关卡结算 public static void ExitLevel(bool isSuccess, uint nStar) { MSG_Clt_G_ExitLevel msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltGExitLevel) as MSG_Clt_G_ExitLevel; msg.mPB.IsSuccess = isSuccess; msg.mPB.Star = nStar; NetManager.Instance.mClient.SendMessage(msg); } // 领取章节宝箱 public static void ChapterReward(uint nChapterID, uint nIndex) { MSG_Clt_G_ChapterReward msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltGChapterReward) as MSG_Clt_G_ChapterReward; msg.mPB.Chapter = nChapterID; msg.mPB.Index = nIndex; NetManager.Instance.mClient.SendMessage(msg); } // 载具升级 public static void VehicleUpgrade(uint nVehicleID, uint[] upgrade_type, uint[] upgrade_count) { MSG_Clt_G_VehicleUpgrade msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltGVehicleUpgrade) as MSG_Clt_G_VehicleUpgrade; msg.mPB.VehicleId = nVehicleID; msg.mPB.UpgradeType.Clear(); msg.mPB.UpgradeType.AddRange(upgrade_type); msg.mPB.UpgradeCount.Clear(); msg.mPB.UpgradeCount.AddRange(upgrade_count); NetManager.Instance.mClient.SendMessage(msg); } // 创建队伍 public static void CreateTeam(uint nIndex, string name, uint nIcon, uint[] characterIDs, uint nVehicleID) { MSG_Clt_G_CreateTeam msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltGCreateTeam) as MSG_Clt_G_CreateTeam; msg.mPB.Name = name; msg.mPB.Icon = nIcon; msg.mPB.Index = nIndex; msg.mPB.CharacterId.Clear(); for(int i = 0; i < characterIDs.Length; i++) msg.mPB.CharacterId.Add(characterIDs[i]); msg.mPB.VehicleId = nVehicleID; NetManager.Instance.mClient.SendMessage(msg); } //普通单抽 public static void RaffleOne(uint id) { MSG_Clt_G_Raffle msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltGRaffle) as MSG_Clt_G_Raffle; msg.mPB.Id = id; NetManager.Instance.mClient.SendMessage(msg); } // 机器人初始化 public static void RobotTestInit() { MSG_Clt_G_TestInit msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltGTestInit) as MSG_Clt_G_TestInit; NetManager.Instance.mClient.SendMessage(msg); } public static void GiftCode(string code) { MSG_Clt_G_GiftCode msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltGGiftCode) as MSG_Clt_G_GiftCode; msg.mPB.Code = code; NetManager.Instance.mClient.SendMessage(msg); } public static void Relogin() { MSG_Clt_G_Relogin msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltGRelogin) as MSG_Clt_G_Relogin; msg.mPB.ActorId = Actor.Instance.Base.GetProp(ActorProp.ActorId); msg.mPB.LoginKey = Actor.Instance.Login.LoginKey; NetManager.Instance.mClient.SendMessage(msg, Actor.Instance.Login.ServerID); } } }