using UnityEngine; namespace Gameplay.LegionBattle { /// /// 军团战边界数据 /// public sealed class LegionBattleSideData { private GameObject goSide; private bool isActive; public bool IsActive { get { return isActive; } set { if (isActive == value) return; isActive = value; goSide.SetActive(value); } } public LegionBattleSideData(Vector3 pos, GameObject go) { goSide = go; goSide.transform.position = pos; isActive = goSide.activeSelf; IsActive = false; } } }