using System.Collections.Generic; using cfg.BuffCfg; namespace Gameplay.Buff { public class GroupBuffCache { public int groupId; public List buffList = new List(); public void AddBuff(DataBuff buff) { for (int i = 0; i < buffList.Count; i++) { var searchBuff = buffList[i]; if (searchBuff.Level == buff.Level) { DebugUtil.LogError($"重复的buff配置,groupId:{groupId},level:{buff.Level}"); return; } } buffList.Add(buff); } public DataBuff SearchBuff(int level) { // 找到小于等于level的最大的buff DataBuff result = null; for (int i = 0; i < buffList.Count; i++) { var buff = buffList[i]; if (buff.Level <= level) { if (result == null || result.Level < buff.Level) { result = buff; } } } return result; } } }