namespace Gameplay.Character { public static class EAnimUpState { public const int RELOAD = -1; public const int IDLE = 0; public const int NORMAL_SHOOT = 1; public const string S_RELOAD = "reload"; public const string S_IDLE = "idle"; public const string S_ATTACK = "attack"; public const string S_C_IDLE = "c_idle"; public const string S_C_ATTACK = "c_attack"; public const string S_C_RELOAD = "c_reload"; public const string S_ATTACK_END = "interval"; public const string S_C_ATTACK_END = "c_idle"; } }