namespace Gameplay.Common { public static class PathDefine { public static class RoadLine { public static string[] END_NOTICES = new string[] { "Assets/Art/Other/hud/EndNotice 0.prefab", "Assets/Art/Other/hud/EndNotice 1.prefab", "Assets/Art/Other/hud/EndNotice 2.prefab", "Assets/Art/Other/hud/EndNotice 3.prefab", "Assets/Art/Other/hud/EndNotice 4.prefab", "Assets/Art/Other/hud/EndNotice 5.prefab", "Assets/Art/Other/hud/EndNotice 6.prefab", "Assets/Art/Other/hud/EndNotice 7.prefab", "Assets/Art/Other/hud/EndNotice 8.prefab", "Assets/Art/Other/hud/EndNotice 9.prefab", }; public const string ROAD_LINE = "Assets/Art/Other/hud/RoadLine.prefab"; public const string ROAD_LINE_STRAIGHT = "Assets/Art/Other/hud/RoadLine_Straight.prefab"; } public static class ReadyArea { public const string READY_AREA_POINT = "Assets/Art/Other/ready_area_notice.prefab"; } } }