using System.Collections.Generic; using System.ComponentModel; using Gameplay; using Gameplay.Character; using Gameplay.Level; using Gameplay.Net; using Gameplay.SubSystems; using UnityEngine; public partial class SROptions { [Category("VehicleCultivate")] public int VehicleId { get { return _VehicleId; } set { _VehicleId = value; } } private int _VehicleId = 0; [Category("VehicleCultivate")] public int VehicleUpgradeTypeInt { get { return _VehicleUpgradeTypeInt; } set { _VehicleUpgradeTypeInt = value; } } private int _VehicleUpgradeTypeInt = 0; [Category("VehicleCultivate")] public void UpgradeVehicle() { //NetHelper.VehicleUpgrade((uint)VehicleId, (uint)VehicleUpgradeTypeInt); } }