using System.Collections.Generic; using Framework; public class LevelUIManager { public static string[] NumImgList = { Constants.UI_NUMBER_TEX_PATH + 0 + ".png", Constants.UI_NUMBER_TEX_PATH + 1 + ".png", Constants.UI_NUMBER_TEX_PATH + 2 + ".png", Constants.UI_NUMBER_TEX_PATH + 3 + ".png", Constants.UI_NUMBER_TEX_PATH + 4 + ".png", Constants.UI_NUMBER_TEX_PATH + 5 + ".png", Constants.UI_NUMBER_TEX_PATH + 6 + ".png", Constants.UI_NUMBER_TEX_PATH + 7 + ".png", Constants.UI_NUMBER_TEX_PATH + 8 + ".png", Constants.UI_NUMBER_TEX_PATH + 9 + ".png", }; public static string[] PaintingList = { Constants.UI_POSTER_DEFAULT_PATH + "Poster_A00001.png", Constants.UI_POSTER_DEFAULT_PATH + "Poster_A00002.png", Constants.UI_POSTER_DEFAULT_PATH + "Poster_A00003.png", Constants.UI_POSTER_DEFAULT_PATH + "Poster_A00004.png", Constants.UI_POSTER_DEFAULT_PATH + "Poster_A00005.png", }; public static string GetNumberImgPath(int index) { return string.Format(Constants.UI_TEAM_UNIT_INDEX_PATH, index + 1); } public static string GetMoralePic(bool isDanger) { if (isDanger) { return Constants.UI_MORALE_TEX_PATH + "UI_Battle_Morale_Cube_Red.png"; } return Constants.UI_MORALE_TEX_PATH + "UI_Battle_Morale_Cube_Blue.png"; } public static string GetNumberImage(int num) { return NumImgList[num]; } }