using System.Collections.Generic; using PhxhSDK; using Constants = Framework.Constants; public class TeamFightManager { private bool _isDownSelected; //选中可下车角色 private List _downVehiclePositions; //下车可放置位置 private int _curVehicleCellIdx; //当前载具位置 private int _lastVehicleCellIdx; //上一帧载具位置 private uint _curVehicleID = Constants.INVALID_UINT_ID; //帧推逻辑 public void LogicUpdate() { } public void Init() { } }