using Gameplay; using PhxhSDK.Res; using System.Collections.Generic; using Cysharp.Threading.Tasks; using UnityEngine; using Button = UnityEngine.UI.Button; using Framework; public class UI_CampController : UIWindow { /// /// 返回按钮 /// private Button buttonBack; /// /// 主页按钮 /// private Button buttonHome; /// /// 技能树按钮 /// private Button buttonSkill; /// /// 切换上一个相机点位 /// private Button buttonLastCamera; /// /// 切换下一个相机点位 /// private Button buttonNextCamera; /// /// 相机点位 /// private readonly List listCameraStand = new(); private CameraRoot cameraRoot; /// /// 当前相机点位索引 /// private int curCameraIndex; public override void OnInit() { buttonBack = GetComponent