using LTGame; namespace Gameplay.Vehicle { public class BaseBaterryState: NBaseState { public readonly BaseBattery owner; public BaseBaterryState(BaseBattery owner, int id): base(id) { this.owner = owner; } protected override void _OnEnter(NBaseState exitState, object param) { } protected override void _OnRunning() { } protected override void _OnExit(NBaseState exitState, object param) { } } }