using TMPro; using UnityEngine; using UnityEngine.UI; namespace Code.Scripts.HotUpdate.UI { public class TempUpdateUI : MonoBehaviour { public Camera UICamera; public GameObject m_DialogObj; public GameObject m_ProgressObj; public Slider m_SliderProgress; public TextMeshProUGUI m_textSliderProgress; public TextMeshProUGUI m_TextProgress; //public TextMeshProUGUI m_TextTitle; public TextMeshProUGUI m_TextContent; /// /// 版本 /// public TextMeshProUGUI m_TextVersion; public static TempUpdateUI Instance { get; private set; } public bool isClickOk; private void Awake() { Instance = this; m_DialogObj.SetActive(false); } public void OnClickOk() { isClickOk = true; m_DialogObj.SetActive(false); } public void OnClickCancel() { isClickOk = false; m_DialogObj.SetActive(false); Application.Quit(); #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #endif } } }